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Interview Gavin Carter sells Fallout 3 to the Codex

Cimmerian Nights

Liturgist
Joined
Aug 20, 2004
Messages
428
Location
The Roche Motel
Vault Dweller said:
Competing settlements? You mean like Upper Uncton and Lower Uncton?
I'll see your Upper Uncton refrence and raise you two "bigguns".
 

Durwyn

Prophet
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Erewhon
Hey everybody don't be so sarcastic... maybe they finaly understood what were the main flaws of their previous game. I've lost my hope for true fallout succesor so i've modified my expectations for F3... let it be a fun, enjoyable game where you can feel that dev's actually tried as best as they could to make a good RPG. Just tone down the bloom and blur, get the fuck out with mini-nuke catapults, and really make it like gavin says...
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
Cimmerian Nights said:
Vault Dweller said:
Competing settlements? You mean like Upper Uncton and Lower Uncton?
I'll see your Upper Uncton refrence and raise you two "bigguns".

I've been shamed as a Bundy-fan. I do remember the story now, but didn't catch the reference. Ed O'neill was great in John From Cincinnati - I'm bummed he won't be back next year.
 

Claw

Erudite
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The center of my world.
Project: Eternity Divinity: Original Sin 2
Hey, he knows the Science Boy term. That's something. Now the question is, what does he actually do? Didn't he work on combat in Oblivion? Any chance he read the VB design documents and will implement some of the ideas in Bethout?
 

denizsi

Arcane
Joined
Nov 24, 2005
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9,927
Location
bosphorus
I hear that at one point in the game, during a critical plot turn, BOS troopers will be given the order 66, which you will hear and there and if you go back to your vault at that point, you'll find that it had been breached and everyone in it slaughtered, everyone except Overseer, who'll turn out to be the one to have given the order.

It's a good thing The Witcher is right around the door. I actually have some faith in execution of c&c department in that game, so it may set a good example for where F3 will have failed.

On a second note, who's interested in retro reviews of Bethesda's Future Shock and SkyNET (also with Todd on a lead role), with screens and videos? I've been intending to do one and I just might these days, past and future Post-apoc Bethesda titles next to each other in their respective contexts, with interesting similarities. Radiation, blowing cars, post-apoc setting etc.
 

Durwyn

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Erewhon
Licaon_Kter said:
@Durwyn: did Afterfall fall or what?
Actually shit know... I doubt it becouse they was pretty ahead in development of tech-demo for potentional publisher and investor. They had various hosting problems lately so i don't think they're down forever...
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
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Over there.
Gavin Carter said:
Other quests run the gamut of possibilities that a war-ravaged wasteland offers up. For each quest, we try and provide opportunities for as wide a range of playstyles as we're able (<u>Stealth Boy, Combat Boy, Science Boy, etc</u>).

Gonna bet my left nut that the "etc" there is superfluous. There are three archetypes. They're just BethFallout's version of Oblivion's "Mage, Thief, Figher". Unless I missed it in my half-assed skimming of this thread, I'm surprised no one else picked up on that.
 

VonVentrue

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HPCE
Divinity: Original Sin Wasteland 2
aries202 said:
people need to realize that Fallout 3 isn't Oblivion. And with that in mind, please try not to compare Oblivion and Fallout. From what I've seen, both from NMA previews and the previews from other gaming sites, Fallout 3 appears or seems to at least have more c&c in it than Oblvion does.

I recall that from many previews and reviews, Oblivion "appeared or seemed to at least have more c&c in it" than Morrowind did. :roll:

Hey everybody don't be so sarcastic... maybe they finaly understood what were the main flaws of their previous game. I've lost my hope for true fallout succesor so i've modified my expectations for F3... let it be a fun, enjoyable game where you can feel that dev's actually tried as best as they could to make a good RPG. Just tone down the bloom and blur, get the fuck out with mini-nuke catapults, and really make it like gavin says...

Does that mean I ought to join all the retarded 'journalists' and proclaim this p.o.s. 'a true Fallout sequel', not to mention ignore the fact that its 'creators' literally piss all over everything established in previous Fallout games?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Data4 said:
Gavin Carter said:
Other quests run the gamut of possibilities that a war-ravaged wasteland offers up. For each quest, we try and provide opportunities for as wide a range of playstyles as we're able (<u>Stealth Boy, Combat Boy, Science Boy, etc</u>).

Gonna bet my left nut that the "etc" there is superfluous. There are three archetypes. They're just BethFallout's version of Oblivion's "Mage, Thief, Figher". Unless I missed it in my half-assed skimming of this thread, I'm surprised no one else picked up on that.
Good point. I missed it completely.
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Mr Happy said:
Implausible, rather uninteresting, essentially an alignment punchcard (good do this, evil do that, neutral shut the hell up we actually don't support your path), sporting only obvious and shortterm consequences (as far as we know), jeez louise. I guess it is an improvement from the average TES quest, but if those are the standard range of moral options (moral ambiguity seems to be providing a neutral path [doing nothing?] rather than a quest where the "right" choice isn't obvious), I can't say I am all that impressed.
Aside from the "implausible" part, the same could be said of both Killian vs Gizmo and Sheriff Greene vs Decker. Pretty clear sides in those quests, though I suppose that it is the lack of serious consequences that means that the PC is free to do as they wish, thereby implying that it's a world of grey shades. But the "implausible" part does imply that the Megaton quest is in fact just a test from Burke to see if the PC is dark side material. Especially since the immediate conseqence is that the PC can now get more evil quests from a building that they get access to. Reminds me of the good vs the bad in Klamath, in that all evil people hang together, sort of.

But just as with graphics, I'm going to say that the more you show the better it has to look. Having 1998 quests with 2008 gameplay seems weak. If VD can develop better quest structures than the Fallout games, why couldn't Bethesda Softworks do it too? It's as if they're levlling up, but only putting points into graphics. How long do they think they can keep doing that and still call their games RPGs (ho ho ho - don't answer that, go post in a "what is an RPG" thread)? Well, that's the impression I get - I haven't played any of their games. Except for Future Shock, which was fun at the time. :)

The freeform quest encounters sounds like the stuff planned for Hellgate: London. Which sounds like a lot of fun. I really like the random encounters in Fallout 2, and wish that they could be more interesting and have better balanced loot. I had hopes that FO3 would be able to supply some kind of balanced wasteland trading game, like space shooters often do, but I guess that's out of the question now.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Vault Dweller said:
Well, Gavin has a history of passing wishful thinking for facts:

"The political landscape of the game world is highly fractured following the emperor's assassination, and you will have to be cautious of the motives of those who would befriend you."
Don't worry VD, you'll find enough to hate this time around too.
 

Mefi

Prophet
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Joined
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waiting for a train at Perdido Street Station
Vault Dweller said:
Well, Gavin has a history of passing wishful thinking for facts:

"The political landscape of the game world is highly fractured following the emperor's assassination, and you will have to be cautious of the motives of those who would befriend you."

I want to believe that the dislocation between statement and reality is caused by some kind of shift between game as planned and game as it ends up. But I don't have the faith anymore ever since my mum told me that there was no tooth fairy.

If they do make a decent attempt at what Gavin says, brilliant.
 

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