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Lingwe

Liturgist
Joined
Jun 11, 2007
Messages
519
Location
australia
What you do is your call. You can say “Screw you guys,” and ignore the needs of Red Cliff in order to go after completing your main quest sooner. Alternatively, you can play the great charitable hero, help all the little people, and put off your main tasks. The choices made will impact the game, no matter which one you make; for example, if you ignore the pleas of the Red Cliff citizens, later in the game you might run into a situation where someone from the town could have helped you in some way—but won’t or can’t.

Why does this make it sound like you have a choice between playing the good guy and getting extra help later down the road, and playing the dickhead and shooting yourself in the foot because of it. Shouldn't there also be effects from ignoring people, not just missing out on stuff becasue you choose not to do anything.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,892
Location
Lulea, Sweden
Lingwe said:
What you do is your call. You can say “Screw you guys,” and ignore the needs of Red Cliff in order to go after completing your main quest sooner. Alternatively, you can play the great charitable hero, help all the little people, and put off your main tasks. The choices made will impact the game, no matter which one you make; for example, if you ignore the pleas of the Red Cliff citizens, later in the game you might run into a situation where someone from the town could have helped you in some way—but won’t or can’t.

Why does this make it sound like you have a choice between playing the good guy and getting extra help later down the road, and playing the dickhead and shooting yourself in the foot because of it. Shouldn't there also be effects from ignoring people, not just missing out on stuff becasue you choose not to do anything.

To begin with it sounds like you are just missing out on content if you are not the good guy. It is of course possible they just formulate this wrong at this time.

Personally though I don't think every game needs to have "a evil path". Now it seems almost like standard. Okay, calling it "evil path" may be stretching it, it is often more like "saying mean things path".
 
Joined
Jan 7, 2007
Messages
3,181
M_I_C_K_E_Y_M_O_U_S_E said:
People judge you in real life for saying mean things too. Amazing, right?
In real life? They just clock you a few.
Haven't seen that in an arpigie, lately, actually. The wee-ones wouldn't appreciate things put into perspective for being a regular dick, I guess.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
How is this even close to "a spiritual successor to their classic Baldur's Gate series"?

As in if you drink enough booze you may hallucinate you're playing BG?

The customizable companion behavior scripts are sort of like BG II.
What else?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
BG2 is old, and dead. And, the living, and breathing are superior as it's all about 'what you have done for me lately'.

All the fun BG2 cna give me is in the past. DA's funness is the future.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
That has nothing to do with spiritualness nor booze, unless you're drinking again.
 

Jedi_Learner

Liturgist
Joined
Jun 11, 2007
Messages
894
Volourn said:
BG2 is old, and dead. And, the living, and breathing are superior as it's all about 'what you have done for me lately'.

All the fun BG2 cna give me is in the past. DA's funness is the future.
And a bleak future that is, where people like yourself swim happily in a sea of mediocre. And I'm putting it lightly.
 

DiverNB

Liturgist
Joined
Jun 11, 2007
Messages
472
I'm going to go out on a limb and say that as a spiritual successor to the BG series I'm not anticipating anything more then a "Save the world story". One of the main things I liked about the BG series was the combat, and this looks like it could turn out to continue the good combat.

Spell combos have really piqued my interest, even though they may be gimmicky, it sounds pretty cool.
 

Araanor

Liturgist
Joined
Oct 24, 2002
Messages
829
Location
Sweden
kris said:
To begin with it sounds like you are just missing out on content if you are not the good guy. It is of course possible they just formulate this wrong at this time.

Personally though I don't think every game needs to have "a evil path". Now it seems almost like standard. Okay, calling it "evil path" may be stretching it, it is often more like "saying mean things path".
Maybe not an evil path, but at least a different path/choices that make sense in the context. Cartoon-evil rarely does.
 

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