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Interview Getting Down And Dirty With Todd Howard

VentilatorOfDoom

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Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

<p>Enjoy your <a href="http://ve3d.ign.com/articles/news/60026/IGN-Gets-Down-And-Dirty-With-TES-Skyrim-Game-Director-Todd-Howard" target="_blank">4:30 minutes of Todd Howard</a> explaining to you the gameplay changes you'll see in Skyrim.</p>
<blockquote>
<p>If you're a fan of the Elder Scrolls series then you already know who Todd Howard is. If not, he's the Game Director over the TES games aka one of the guys focused on making the game fun. In a recent interview with IGN Howard goes over the gameplay changes in Skyrim, and how other titles influenced the evolution of not just the gameplay but even the engine itself.</p>
</blockquote>
 

Drakron

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mysterious-stranger said:
I am not watching anything with the words "Getting Down And Dirty" in the title unless it involves two women.

Second.
 

Arcanoix

Scholar
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Dec 12, 2008
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"emotionally" leveling up....mhm....right.... Does he even realize how fucking ridic. he sounds?
 

Bahamut

Arcane
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Arcanoix said:
"emotionally" leveling up....mhm....right.... Does he even realize how fucking ridic. he sounds?

Actualy morons on Bethpizda forums fap to any fart Todd mades even to most absturd ones, they really love that idiot there even when he has charisma of a boiled potato
 
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Ok, I watched it, accepting the fact I will have the mental picture of Todd Howard getting down and dirty scarring me for life.

I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.
 

.Sigurd

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mysterious-stranger said:
Ok, I watched it, accepting the fact I will have the mental picture of Todd Howard getting down and dirty scarring me for life.

I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.
It's The Elder Scrolls, a dungeon-crawler game (or was) with a bit of open world exploration. Leave C&C and dialogue trees for Fallout.
 

Surf Solar

cannot into womynz
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.Sigurd said:
mysterious-stranger said:
Ok, I watched it, accepting the fact I will have the mental picture of Todd Howard getting down and dirty scarring me for life.

I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.
It's The Elder Scrolls, a dungeon-crawler game (or was) with a bit of open world exploration. Leave C&C and dialogue trees for Fallout.

I was asking me the same, have there been ever any skillchecks/rolls in Bethesda Games (except "fallout" 3) ?
 
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Yes.

mysterious-stranger said:
I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.

There wasn't much being done with that dialog-wise back when they had 7 attribute statistics either.

They were nowhere near as pointless as DA2's attributes and I would have preferred it if they went vampire the masquerade's 1-5 ranks for physical attributes but it's not much of a loss. Losing out on factions/guilds is going to make for a much worse elder scrolls game than losing the attributes will.

mysterious-stranger said:
Well considering they were going on about choices earlier, I don't know how they're going to implement that

They got rid of physical attribute statistics(for the player to increase upon level-up at least), they didn't get rid of all statistics(such as skills- speechcraft).
 

.Sigurd

Educated
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Surf Solar said:
.Sigurd said:
mysterious-stranger said:
Ok, I watched it, accepting the fact I will have the mental picture of Todd Howard getting down and dirty scarring me for life.

I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.
It's The Elder Scrolls, a dungeon-crawler game (or was) with a bit of open world exploration. Leave C&C and dialogue trees for Fallout.

I was asking me the same, have there been ever any skillchecks/rolls in Bethesda Games (except "fallout" 3) ?
Only a bit, like the Daggerfall ending and kill or do not kill Vivec.
 

Secretninja

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I am glad they were able to squeeze enough out of current gen systems to implement dragons. That is quite a feat.
 

User was nabbed fit

Guest
Probably the scariest topic title I've ever read on the Codex.
 

hakuroshi

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Oct 30, 2006
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589
Surf Solar said:
I was asking me the same, have there been ever any skillchecks/rolls in Bethesda Games (except "fallout" 3) ?

There were a few in Morrowind. I don't remember anything in Oblivion, not in vanilla one at least.
Daggerfall had no skillcheks apart from combat and guildranks. It had c&c though. Not as much and as elaborate as in Fallout or Arcanum, but they were nice.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
hakuroshi said:
Surf Solar said:
I was asking me the same, have there been ever any skillchecks/rolls in Bethesda Games (except "fallout" 3) ?

There were a few in Morrowind. I don't remember anything in Oblivion, not in vanilla one at least.

I just remember one: Namira required you to have a low personality to give you her quest. I don't even remember if they tell you about it explicitly in-game, they just tell you you're not ugly enough. If they're hidden it's possible there are more I just didn't notice.
 

Coyote

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mysterious-stranger said:
I'm cautious about this whole removing attributes thing, one of my favorite things about dialogue trees is getting stat and class based dialogue, and I can't see much being done with that with only three attributes.

.Sigurd said:
It's The Elder Scrolls, a dungeon-crawler game (or was) with a bit of open world exploration. Leave C&C and dialogue trees for Fallout.

mysterious-stranger said:
Well considering they were going on about choices earlier, I don't know how they're going to implement that

To be fair, different paths/dialogues based on stats and C&C are two different elements of gameplay; though they often go hand-in-hand, neither requires the other (e.g., some shooters and adventure games with no player-assigned stats whatsoever or JRPGs where stats only affect combat still have C&C; some games like Deus Ex have multiple paths that cater to different skillsets but which all lead to the same end result, with choices made by the player being independent of the skills they use). Also, Skyrim will still have skills, so the potential for dialogues based on them is still there.

Of course, Bethesda claiming to have meaningful choices in Skyrim is suspect for other reasons.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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hakuroshi said:
Surf Solar said:
I was asking me the same, have there been ever any skillchecks/rolls in Bethesda Games (except "fallout" 3) ?

There were a few in Morrowind. I don't remember anything in Oblivion, not in vanilla one at least.
Daggerfall had no skillcheks apart from combat and guildranks. It had c&c though. Not as much and as elaborate as in Fallout or Arcanum, but they were nice.

So fucking what? Did anyone pay attention to Bethesda recent attempt at an RPG? Fallout 3 ring any bells for anyone?

C&C was ass, the dialog was dog shit, and they fucked up the main story so badly they needed a DLC to fix the god damn plot hole at the end of the main quest.

No, Bethesda is making a good choice of staying the fuck away from RPGs and making action-RPG hiking simulators. Let them keep outsourcing the Fallout franchise to OE. Or any company that can coherently.
 

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