Gave it a quick go, got absolutely destroyed on my lust run by the 2nd island boss because my previous go to strat of rushing the economical upgrades asap doesn't work now that they shifted the values to account for a 6 island run, makes me wonder if that isn't a greed only strat now. Still I didn't think it mattered because I was relying on a bunch of high crit dps glass cannon beast walkers and lust priests to nuke enemy discipiles in the first few turns, but this particular boss had a lust priest of their own tanky enough to survive 1st turn nuking and who on the 2nd turn gave all my disciples clouded thoughts (a cc) and did enough morale damage to insta win the round . To put it simply I needed a morale tank and I didn't have any so was auto gg, the only disciple I had which might have done the trick was a dark class weaver but he was just too weak (since didn't invest in anything other then ressource upgrades) and despite having type advantage couldn't take out the enemy lust priest before turn 2 and no amount of dreams or buffs could change the result. Restarted with a generosity god and a more balanced roster and am on 3rd island now easy peasy.
Now that the game is 100% done and won't be changing, think we can conclude by the above description thatgodhood is NOT a god game or even an idler, it's a roster management game pure and simple.
Swap the paintjob around and could easily be about anything from managing a boxing club and its stable of boxers (who fight in 3v3 boxing battles) to a group of magical girls. Ultimately game is all about planning and if you fuck up like I did it'll take a good 30 mins before the consequences catch up with you and force you into a corner.
Is it fun? I had an ok time and fact I was up for a retry after losing is a good sign. But unless you are specifically after a roster management game I just don't see this title having wide appeal and being a big enough title to save abbey games. I also don't see this game having the replay value of renowned explorers or even reus.
The fact they had to remake big parts of the game a short time before launch is really telling, I remember a version a few months back having much more options when it came to customizing your religion, but because they kept reworking tenets and traditions, the final result we have now is barren. In past versions each tenet had its own skill tree or there was a big bunch of 20+ tenets to choose from, or you could adopt a 2nd value (i.e: lust, virtue or charity) in addition to the one you chose at start which in turn unlocked its corresponding tenets and traditions giving you more options to pick from, and rather then build on any of these they just kept restarting from scratch never adding anything new or removing elements like each tenet having its own skilltree.
If that word salad made no sense, then tldr: you have way less shit to pick from now because devs kept reworking how things you unlock works so the final result is a watered down version of what was in past versions. I genuinely miss comboing 2 values like war+madness, but then that was before the devs had to scale back their ambitions and now they "only" have 6 values to chooose (original plan was to have way more, yet in the end we only got greed and madness in addition to the starting 4) from so have to make each one more unique by dividing what traditions and tenets they had among them and impose harsh restrictions (ex: one of big ways you strengthen your disciples is via rituals and each value starts with 4 themed rituals to boost stats unique to them, this was one of the factors that screwed up my lust run and why my dark weaver was weak, as lust i had easy access to cunning and charisma boosting rituals but devotion and knowledge not so much which the weaver needed so classes reliant on those stats weren't progressing at all, thus each value now definitely points you to a playstyle and leaves you with gaps that need an investment to plug in).
Anyways this is all a bit rambly and incoherent but it's because I don't want to say the game is shit and haven't beaten the game yet so haven't caught up with dickie. For what it's worth am playing on hard difficulty and difficulty affects how easy it is to train your disciples and how much ressources you get (neither was the case in past versions) which might be throwing me off somewhat.