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Incline Golden Era Retrospective : M E L E E (1989)

Discussion in 'Golden Era Games' started by Cleveland Mark Blakemore, Jun 17, 2019.

  1. Cleveland Mark Blakemore Golden Era Games √úbermensch Developer

    Cleveland Mark Blakemore
    Joined:
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    934529-melee-commodore-64-screenshot-starting-screen.png 934530-melee-commodore-64-screenshot-introductory-text.png 934531-melee-commodore-64-screenshot-title-screen.png 934532-melee-commodore-64-screenshot-the-beginning-of-the-game.png 934534-melee-commodore-64-screenshot-fighting-an-orc.png 934535-melee-commodore-64-screenshot-making-a-charitable-donation.png 934536-melee-commodore-64-screenshot-fighting-a-skeleton.png

    Almost a mini-Ultima in just under 16K of Basic and assembly. The world was gigantic and the simple interface (mouse cursor driven icons) belied a deep RPG. Unlike Ultima, the entire world was contained in memory (just like Grimoire) and there were no loading scenes or delays going from one area to another. Using a custom character set and the hidden 8K beneath the ROM for the map.

    One thing I regret leaving out is some kind of level advancement. You do get new magic spells with time by buying them. In some ways the coins double as "Experience" points like in real tabletop D&D.

    I believe the "MELEE" title screen color-cycled the letters. I can't remember. I used to spend some time on designing cool "Attract modes" even for the smallest games on the C-64. I like grabbing the player as soon as the title screen appeared.

    I think I designed a unique RLE format to crush the necessary graphics data down to a fraction of what was required by the colossal tile map so it was quite compact. I was getting to be a pretty decent PAL assembly coder just before the C64 began to die as a games machine.

    I could be wrong but I think as was the style in those days, the NPCs were static but the monsters popped up around you or in front of you.

    I think a demon was ruling over the city clandestinely and we had to find him, penetrate the depths of his dungeon and destroy him. I think a full playthrough took at least a couple hours.

    Notice all the color coding in the text. Like ANSI or the VT-100, the C64 permitted you to embed color changes as special control characters in text.
     
    Last edited: Jun 17, 2019
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  2. Jenkem Magister Patron

    Jenkem
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    Make the Codex Great Again!
    steam/gog release when?
     
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  3. zapotec Learned

    zapotec
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    I like the interface, very clean!
     
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    Where can I get a copy?
     
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  5. RaptorRex888 Learned

    RaptorRex888
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    pretty pretty pretty good
     
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  6. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    It never came out.
     
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  7. Cleveland Mark Blakemore Golden Era Games √úbermensch Developer

    Cleveland Mark Blakemore
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    Was Published in LOADSTAR and then sold in K-Mart by Leading Edge Software for two years or so.
     
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  8. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    Since you've released a game on the Commodore 64, you should release your next game for the Commodore Amiga. :M

    [​IMG]
     
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  9. rusty_shackleford Arcane

    rusty_shackleford
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    [​IMG]
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  10. Background Character Savant

    Background Character
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    "Glory is more important than sons" words to live by
     
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  11. Horton Novice

    Horton
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    I want to watch video of this game.
     
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  12. Madmate Novice

    Madmate
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  13. Crispy I'm trying to improve my attitude. Undisputed Queen of Faggotry

    Crispy
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    CHANGING THIS NOTICE IS ILLEGAL
     
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  14. rusty_shackleford Arcane

    rusty_shackleford
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    has the author never played older games(or basically any roguelike) where you move into enemies to attack them?
     
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  15. thesecret1 Prophet

    thesecret1
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    Why is there no button to move left?
     
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  16. zapotec Learned

    zapotec
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    It will be added along with the Melee manual
     
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  17. Parsifarka Arcane

    Parsifarka
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    Because the only way is forward. It's a thal game.
     
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