Ap_Jolly
Liturgist
Some clarity is needed, before Vault Dweller starts saying I want Fallout 3 to be real-time or some such, because he's obviously missing my point by a mile.
Hint: Turn-based mode is a part of the gameplay.
I am serious in suggesting that perhaps SS would've gotten higher reviews if it appealed to the broader audience by being RT, all other things being equal. 3-5% was just used as an example.
That's news to me. I'd like to know what idiot thinks gameplay is irrelevant, but real-time is important. That would be by far the stupidest thing any developer has ever said.
Time mode doesn't "automatically" increase or lower scores because it's integral to the gameplay and is therefore judged based on reviewer's preferences. If he finds TB boring, he might perceive gameplay as "tedious", and he WILL lower scores for that.
Agreed. All other things being equal, he would give the game higher reviews than if it were RT, because he prefers TB gameplay.
Disagreed with developers having nothing to worry about, because it's based on the assumption that there are more reviewers who like TB than those who like RT, which would result in higher average scores.
Dune 2.
Are we talking about sales, or shell space?
Perhaps, but in comparison, they usually give much lower marks for crappy gameplay. As fas as I know, Golden Land got mixed reaction from Russian sites and players, who criticiized gameplay much more then good ol' TB.
Hint: Turn-based mode is a part of the gameplay.
Holy Fuck! A 3 or even 5% jump! Are you serious?
I am serious in suggesting that perhaps SS would've gotten higher reviews if it appealed to the broader audience by being RT, all other things being equal. 3-5% was just used as an example.
Developers believe all kinda stupid things, they are a superstitious lot. I wonder why they believe that reviewers will not penalize poor gameplay and automatically reward any RT game.
That's news to me. I'd like to know what idiot thinks gameplay is irrelevant, but real-time is important. That would be by far the stupidest thing any developer has ever said.
I use it as a proof that TB doesn't automatcally means lower scores, just like RT doesn't automatically means higher scores. It's all in presentation and implementation. I use it as a proof that a pure TB game could be successful, as overall SS did much better then Sacred for example. ToEE suffered from bugs and poor non-combat gameplay, TB combat was its only redeeming quality which was noted by the game sites.
Time mode doesn't "automatically" increase or lower scores because it's integral to the gameplay and is therefore judged based on reviewer's preferences. If he finds TB boring, he might perceive gameplay as "tedious", and he WILL lower scores for that.
Third, regarding your weak quoted argument, if someone likes SS combat enough to give it high scores, he would probably give equally high scores to another TB game, assuming that the combat doesn't suck, in which case Russian developers have nothing to worry about.
Agreed. All other things being equal, he would give the game higher reviews than if it were RT, because he prefers TB gameplay.
Disagreed with developers having nothing to worry about, because it's based on the assumption that there are more reviewers who like TB than those who like RT, which would result in higher average scores.
What I mean tho, is since 'when' is RT to be considered superior to TB? When did this happen? What was the catalyst?
Dune 2.
A-game, eh? Wow. I guess that's why Wiz 8 which was rated 91 by GameSpot, 100 by Computer Gaming World, and got tons of 90-100 from many other reputable hype sources got so much fucking shelf space that it basically put Sirtech out of business. Ratings aint everything, there are many other factors.
Are we talking about sales, or shell space?