LlamaGod said:The difference will be that it won't be easily modded in Gothic 3...
Mod tools are a crutch for bad designers.
LlamaGod said:The difference will be that it won't be easily modded in Gothic 3...
Mod tools are a crutch for bad designers.
Yes, NPCs are getting stronger. They are even leveling - but in most cases not visible for the player. It's a "feature" of the game which we never mentioned in particular, although one can clearly see the effects.
Elwro said:"Gothic levelled spawn lists, not creatures themselves: Field Raiders are always lvl 8 and Shadowbeasts are always lvl 30"
But remember that if you advance to the next chapter, exactly the same monsters appear regardless of your level. So I guess you could say that a Field Raider is lvl 8 but whether it is spawned somewhere or not has completely nothing to do with the PC's level.
Lumpy said:So do they in Oblivion. A rat is always a rat (besides when a rat is a cat is a bat is a rat - wabbajack wabbajack wabbajack) - but more powerful creatures replace older ones. Morrowind also had leveled lists, but not nearly as extreme as Oblivion's sound.
That's because which monster appears is random, your level affects the likeliness of each type.(or not replaced, as the case may be - I still find Rats in dungeons and Mudcrabs on shores)
Lumpy said:That's because which monster appears is random, your level affects the likeliness of each type.
Lumpy said:It wasn't an "In your face" thread. I hate scaling when it is done excessively, and I thought you might be interested in knowing that Gothic has something similar. Still, Morrowind also had scaled loot and monsters, without it being annoying, and hardly noticable.
I still don't see how it is similar since the only precise info is that NPCs will level. If the rest is also like in the previous games, it'll be so that when it comes to monsters and loot everything is constant, defined by the designers and doesn't react in any way to any of the PC's stats. So much for "scaled monsters & loot".Lumpy said:I hate scaling when it is done excessively, and I thought you might be interested in knowing that Gothic has something similar.
merry andrew said:I dunno, it would be kind of lame if all of those people working, hunting, and practicing martial arts NEVER IMPROVED.
Daigoji_Gai said:merry andrew said:I dunno, it would be kind of lame if all of those people working, hunting, and practicing martial arts NEVER IMPROVED.
Amen! Playing japanese adventure-rpgs where scaling does not occur, it becomes more apparent how easy it is to "exploit" power leveling... removing the challenge from the game as your character becomes so uber nothing can stop them.
Nothing is wrong with that, but it is more satisfying to become uber and still know if you don't play your hand right, you will go down.
bryce777 said:Daigoji_Gai said:merry andrew said:I dunno, it would be kind of lame if all of those people working, hunting, and practicing martial arts NEVER IMPROVED.
Amen! Playing japanese adventure-rpgs where scaling does not occur, it becomes more apparent how easy it is to "exploit" power leveling... removing the challenge from the game as your character becomes so uber nothing can stop them.
Nothing is wrong with that, but it is more satisfying to become uber and still know if you don't play your hand right, you will go down.
Some would improve, but the average would stay the same over time. It is not an exploit, it's called, er, improvement.
bryce777 said:Daigoji_Gai said:merry andrew said:I dunno, it would be kind of lame if all of those people working, hunting, and practicing martial arts NEVER IMPROVED.
Amen! Playing japanese adventure-rpgs where scaling does not occur, it becomes more apparent how easy it is to "exploit" power leveling... removing the challenge from the game as your character becomes so uber nothing can stop them.
Nothing is wrong with that, but it is more satisfying to become uber and still know if you don't play your hand right, you will go down.
Some would improve, but the average would stay the same over time. It is not an exploit, it's called, er, improvement.
LlamaGod said:Thats a side effect of bad design.
LlamaGod said:The difference will be that it won't be easily modded in Gothic 3...
Mod tools are a crutch for bad designers.
Gothic doesn't need no stinkin mod tools.