Jigawatt
Arcane
And their marks
Ah, alas, there's always someone trying to spoil your efforts:
source: bitcointalk.org/index.php?topic=2109326.msg24520608#msg24520608
Its been on there, called Zempa Coin. But for right now the Zempa project has been cancelled. We just didn't have the seed money to build enough hype around the project and those who felt it was a great project didn't actually support it.
I am instead working on MoonRunner.io and once that is off the ground (much easier project to develop than the ZUWP) it will help me generate interest in getting everything situated to revisit the Zempa Wallet project in the future and integrate it into Moonrunner.
Anyone who purchases the Zempa Coins on the WAVES DEX now will still be able to transfer them into Zempa later if we in fact get it off the ground but right now its just a token sitting on the WAVES DEX, unloved and untouched. hah
I've been caught in a situation with having two great ideas but no backing in place to support them. $500k and I'll set the world of crypto on fire. But, that wont happen so I have to do things the slow way. Smiley
I do have two developers working on Moonrunner now, so expect some big things soon. Join the newsletter for updates as they come at: moonrunner.io
$500k and I'll set the world of crypto on fire.
So browsing youtube. I found Jason's "Crypto Crow" youtube channel(linked below for interest).
After his "Zempa" run he is now some sort of "guru" crypto type now.
I miss the swinger version of Jason
Maybe he should make a scamcoin called "Greed Monger" and see how it plays out. Maybe after that he can cash out and offer proper refunds since if i understand correctly he is now the owner of the failed project once again. It would be nice to see a proper repayment.
https://youtu.be/SJBdIBlfV6s
Interesting isn't it. Here's his patreon: https://www.patreon.com/cryptocrowthere will always be a couple of ducks that will fall for Appleton’s bullshit
I checked your second question.
http://www.kongregate.com/forums/4-...f-kreds-in-a-unity-game?page=1#posts-11721662
The reason why there's no popup in your games is because you are playing in Guest Mode.
In your code, the name is:
string username = “Guest”; // serious error here!
string gameAuthToken = "";
it should be:
public static string username;
public static string userId;
public static gameAuthToken;
It's called taking a step back and being more realistic with what I am capable of on my own and with my current level of funding.
Earth Defense Review
http://www.kongregate.com/games/JimP14/earth-defense
James tells everyone about his Space Invaders clone, something he took a day to make.
The game starts off in-game. There seems to be no Start Menu, no Pause screen and no way to pause the game.
In the below screenshot, there is no hit-detection. The space-invaders pass right through you without your ship being destroyed.
In a normal Space-Invaders game, your score keeps increasing. Not so in this Space-invaders clone. The score goes negative when you allow the invader to go over the screen.
The health bar goes insanely high. 593947/2000, 780523/2000. That would equal to 296.97 and 390.26 extra lives. I am not sure what this person is thinking such that you have 0.97 or 0.26 extra lives... So you have 296.97 + 3, or 390.26 + 3 lives.
You can never seem to have your ship destroyed in-game. So there is no fun.
In Earth Defense, the aliens (red) are misaligned at the left-side. It seems like the person doing this, does not know how to align or draw a straight invisible line to ‘align’ the red dots.
Many of the buttons does nothing. ‘Store’, ‘Black Market’ does nothing.
Quest button brings up an empty window.
There is a black overlay behind the labels. This makes it hideous.
A developer should know basic drawing skills, although this is debatable. This developer art-skills is amateur.
A developer should focus on UI/UX skills, where UI design shines. Sadly, there is no elements of good UI/UX design in Space Invaders.
This developer does not know how to do UI design or simple art, nor is there any beauty in his work.
The rocket stick-drawing looks like it was hastily done. The Window has no [x] button on it. There is no way to buy the stick-drawing ship.
It is semi-transparent and sometimes gets mis-positioned, depending on your monitor resolution.
The default position is off-centre...
So I moved it to the centre position...
If you have a smaller resolution, the Window’s content goes above the game window, so you cannot seem to move-it around and seems odd to have a window with no contents inside it.
The comments about this developer’s game is mostly negative.
There are no sound-effects, no music. No volume control or on/off. switch.
There are no visual animation effects, like your ship explosions, star-field behind ship to make it pretty and interesting.
There is little effort made to make Earth Defense a complete game.
A functional high-score is missing.
There is no wave-pattern, no special ships, the enemy ships just scroll down.
There is no polishing, no attention to detail.
If this person was to submit Earth Defense, as final-year assignment,
for a degree/diploma course, it would fail.
The quality of work is below minimum standards to pass a diploma course in Programming, Information Systems, or game programming.
If this person was from an art school, he would fail immediately. The art quality is hideous.
The art teacher would probably say:
Quit before the semester starts so you can save your money!
Ok First of all just about EVERY clicker game I have ever played had some sort of auto incremental point gain. AdVenture Capitalist, Scream Collector, Office Space, ect.
Yuletide clicker does have things added to the scene as you progress... Seems maybe you didn't play it long enough to find out...
The coding is all custom by me. That is what the asset store is there for... For Programmers to get assets and asset creators to get coding...
The research assistant was still a work in progress. I am fully aware it didn't work. My current Dev. Build though it does work.
It's actually pretty amusing that you would go in length about a game I spent a day or 2 on about 7 years ago and then dropped. But what you fail to tell is that where you claim I don't even know how to align ships those ships on the left are actually moving at a faster speed then the rest of the ships as I had just started implementing different types of ships when I dropped the game. As for the art I know the art sucks... I know there is no audio... I know the UI sucks... My plan when I started was to get the coding done and then if I got that far find and/or hire people to do the Art, audio, ect. Once the game was completely playable. The game started out as just a time wasting project. I had stuff going on at Church in the morning and then again in the evening so I brought my computer and was just going to spend the day there. While I was killing time during the afternoon I wanted to see how far I could get on a rather simple game in the time I had and so decided on a Space Invaders clone. I then spent another day or so expanding on what I had created during that time.
Ok First of all just about EVERY clicker game I have ever played had some sort of auto incremental point gain. AdVenture Capitalist, Scream Collector, Office Space, ect.
Somehow those games add points more slowly than your game. True, they add points, but at much slower rate, like 10 points per minute. Your game adds too fast, or something else.
Then, there's this feature called background increment, like when you go away, a few days later, the game gives you coins automatically. This doesn't happen.
Yuletide clicker does have things added to the scene as you progress... Seems maybe you didn't play it long enough to find out...
I did.
I brought 10 gigs.
- No result on screen.
I brought 8-bit shooter (from where? Asset store?)
- No result on screen.
I brought Arcade Racer(from where? Asset store?)
- No result on screen.
I got 10 Christmas trees.
- The game only shows 1 tree. Can you make it show 10 trees instead of just one tree?
I got 5 gifts
- The game doesn't show any gifts. What gives? Is it working?
The coding is all custom by me. That is what the asset store is there for... For Programmers to get assets and asset creators to get coding...
OK, fair enough.
The research assistant was still a work in progress. I am fully aware it didn't work. My current Dev. Build though it does work.
So do you mind, erm, updating your game? I would like to see you progress, and can you kindly look into the issues I have pointed out? I would like you to fix them, and grow as a junior game developer.
If your passionate about the arts and can get a Wacom tablet, and try illustrations. Then your UI and design skills will shine.
It's actually pretty amusing that you would go in length about a game I spent a day or 2 on about 7 years ago and then dropped. But what you fail to tell is that where you claim I don't even know how to align ships those ships on the left are actually moving at a faster speed then the rest of the ships as I had just started implementing different types of ships when I dropped the game. As for the art I know the art sucks... I know there is no audio... I know the UI sucks... My plan when I started was to get the coding done and then if I got that far find and/or hire people to do the Art, audio, ect. Once the game was completely playable. The game started out as just a time wasting project. I had stuff going on at Church in the morning and then again in the evening so I brought my computer and was just going to spend the day there. While I was killing time during the afternoon I wanted to see how far I could get on a rather simple game in the time I had and so decided on a Space Invaders clone. I then spent another day or so expanding on what I had created during that time.
So... it's been several years. You're off Greed Monger now. Can you update the game? You have uploading rights to your account.
You can consider those things you upload as part of your portfolio...
Successful games = 1 good piece for your portfolio.
Unsuccessful games = no good piece for your portfolio.
How many successful games have you got?
More like nothing, and you can easily mend your reputation by fixing the bugs and errors that were pointed out.