Lol go fuckurself. I have a much better computer than you got, probably. So that's not it. It's the game. i7 4970k 970gtx, kthx
Fucking broken buggy shit game. Eh. I want my relic, fuck this shit.
Then you got crappy components, or you downloaded too many viruses and malware with your porn.Lol go fuckurself. I have a much better computer than you got, probably. So that's not it. It's the game. i7 4970k 970gtx, kthx
Fucking broken buggy shit game. Eh. I want my relic, fuck this shit.
Then you got crappy components, or you downloaded too many viruses and malware with your porn.Lol go fuckurself. I have a much better computer than you got, probably. So that's not it. It's the game. i7 4970k 970gtx, kthx
Fucking broken buggy shit game. Eh. I want my relic, fuck this shit.
Nope, wrong again. The game is just buggy, that's all. It's okay, it's not AAA developer, it's an indie. So I will give them a pass. Relax, and keep on shillin'
None of the damage procs in Grim Dawn are actually gud. The only procs that have value are the ones that provide utility, such as decreasing movement / attack speed, or lowering resists and OA/DA.
I don't agree, the itemization is at least one whole tier above D2. What is not better than D2 is character skills. They are mostly variations of each other and no cool or flashy ones like D2. And since I like to play mages the most in aRPG, GD mages are super boring, not even close to Sorceress, Druid or even a caster Necro.Was a massive Diablofag back in the day and decided to give this a try once I accepted the fact there was no salvaging Diablo the third.
Grim Dawn is certainly better than Diablo III, but that's not saying much. The biggest issue I have with the game has to do with the weird way it handles itemization. Lots of item affixes which strictly alter specific skills and attributes specific to one build or another. It's also heavily proc-based, with the high level shit all granting insanely powerful damage procs -- some of which are actually more impacting than your actual base skills. It makes the combat feel jumpy and unpredictable at the later stages of the game, depending on your setup and what loot you've turned over.
IMO no ARPG has really nailed the itermization since Diablo II. It's really THE most important thing to these types of games, and I don't know why devs, indie or no, keep getting this wrong.
Aside: Yay, my first post. Have lurked for years -- finally realized my life has no value and registered.
I don't agree, the itemization is at least one whole tier above D2. What is not better than D2 is character skills. They are mostly variations of each other and no cool or flashy ones like D2. And since I like to play mages the most in aRPG, GD mages are super boring, not even close to Sorceress, Druid or even a caster Necro.
This just means you got no clue what you are talking about. GD unlike D2 lets you combine any two classes. There are builds where you also need specific good items for them to work on highest difficulty. The amount of possible builds in GD is way above what D2 had.I don't agree, the itemization is at least one whole tier above D2. What is not better than D2 is character skills. They are mostly variations of each other and no cool or flashy ones like D2. And since I like to play mages the most in aRPG, GD mages are super boring, not even close to Sorceress, Druid or even a caster Necro.
What I find so interesting and elegant about the itemization in D2 is the fact that certain builds by their natures rely more or less on what you've equipped. The classic example is a summoner Necro, who can basically do the entire game naked. Conversely, something like an Avenger Paladin needs a bomb-ass weapon with the right affixes to really reach his full potential. Some builds are actually ENTIRELY item-dependent and impossible without specific setups. This is a genius system, because it encourages you to trade and generally just play the game MORE in order to play the game in ways you couldn't before. And it does this organically -- without resorting to higher difficulty settings, challenge modes, any of that nonsense.
In Grim Dawn, you find items that increase the damage of your choice skills and you just throw them on. Sure it makes sense. But it's an easy decision to make -- so much so that it isn't really much of a decision. By contrast, there are NO affixes in D2 which directly increase skill damage. There are affixes which increase skill ranks, but whether you equip those or not depends on a lot of things. Hell, there are cases in D2 where you actually prefer your skill ranks to be LOWER -- usually a mana consumed versus damage dealt scenario. And many builds can find much better things to do with their item affixes than just increase skill ranks.
This just means you got no clue what you are talking about. GD unlike D2 lets you combine any two classes. There are builds where you also need specific good items for them to work on highest difficulty. The amount of possible builds in GD is way above what D2 had.
I don't agree, the itemization is at least one whole tier above D2. What is not better than D2 is character skills. They are mostly variations of each other and no cool or flashy ones like D2. And since I like to play mages the most in aRPG, GD mages are super boring, not even close to Sorceress, Druid or even a caster Necro.
What I find so interesting and elegant about the itemization in D2 is the fact that certain builds by their natures rely more or less on what you've equipped. The classic example is a summoner Necro, who can basically do the entire game naked. Conversely, something like an Avenger Paladin needs a bomb-ass weapon with the right affixes to really reach his full potential. Some builds are actually ENTIRELY item-dependent and impossible without specific setups. This is a genius system, because it encourages you to trade and generally just play the game MORE in order to play the game in ways you couldn't before. And it does this organically -- without resorting to higher difficulty settings, challenge modes, any of that nonsense.
In Grim Dawn, you find items that increase the damage of your choice skills and you just throw them on. Sure it makes sense. But it's an easy decision to make -- so much so that it isn't really much of a decision. By contrast, there are NO affixes in D2 which directly increase skill damage. There are affixes which increase skill ranks, but whether you equip those or not depends on a lot of things. Hell, there are cases in D2 where you actually prefer your skill ranks to be LOWER -- usually a mana consumed versus damage dealt scenario. And many builds can find much better things to do with their item affixes than just increase skill ranks.
I do not see the "elegance". Most of those builds you mention were so shitty expensive and dependent on extremly rare runes that the average gamer never saw them and were part of the reason D2 got swamped with botters and cheaters in the first place. Also most of what you said about D2 applies to GD as well seeing that certain Nightblade builds are much more item dependant than for example most Arcanist builds.
In a game like GD itemization and build diversity are one and the same. One does not work without the other.This just means you got no clue what you are talking about. GD unlike D2 lets you combine any two classes. There are builds where you also need specific good items for them to work on highest difficulty. The amount of possible builds in GD is way above what D2 had.
I was under the impression we were debating itemization. As opposed to build diversity. I never mentioned build diversity. I merely used specific builds to illustrate D2's item design in contrast to GD's.
If you'd like to change the subject though, I'm happy to oblige.
In a game like GD itemization and build diversity are one and the same. One does not work without the other.
I'm not really sure why you're using this "builds don't need equipment" as your main argument here. What you're basically saying is that itemization being completely pointless in some scenarios is what makes itemization great, which doesn't make much sense.
Personally I've never played a h'n's game for hundreds of hours, but I did play D2 and GD and fail to see a huge difference in equipment relevance between these two games, or any other classic h'n's, really. I can concede that there are builds which are exceptions to the rule, but in these games concentrating on dps only is usually a viable strategy on normal, but later survival becomes the main issue and that alone makes equipment important, since I cannot recall any h'n's in which "maximaze your resistances" doesn't become one of the absolute top priorities in later difficulty levels and you get res through, carefully chosen, equipment. What D2 does better for sure is making loot whoring exciting, since most golden/brown items in that game were actually very good at the very least and the game was very stingy with them. In GD blues aren't really that uncommon and so far aren't really that good. Lvl 50+ probably has some awesome shit, but I'm not really patient with these games enough and neither are many players.
If you are not sure who is responsible blameSomething weird started happening to this game. At least my copy. I can't select Veteran difficulty anymore nor can I join my gfs Veteran game. Join button doesn't work. Anyone experienced anything similar?