GoranK
Grim Dev Studio
- Joined
- Mar 3, 2020
- Messages
- 8
I'd like to share my first ever game project here, developed in my spare time (usually weekends) over the course of last few months. Any kind of feedback, tips and suggestions are more than welcome, since I'm new to the game design craft. What do you like / don't like about the game? Do you think it has potential and how would you improve it? Thanks in advance!
Grim Quest is a classic turn-based RPG / Dungeon Crawler with gothic aesthetics and a retro vibe. It is set in a dark fantasy world with elements of lovecraftian horror and puts a lot of emphasis on atmosphere and immersion through dark visuals, music and lots of written text.
Excerpt from the game intro in spoilers (I'm not a native english speaker so feedback on the writing would be much appreciatied)
The game was recently released with a basic set of features and is available for free at the Google Play Store:
https://play.google.com/store/apps/details?id=com.grimdev.grimquest
*** FEATURES ***
- immerse in a dark fantasy world with it's own history and lore
- defeat enemies and fight boss battles in a classic turn-based combat system
- manage you character's sanity or suffer unexpected consequences
- customize you character with 20 unique spells and 15 active & passive skills
- select one of 16 character backgrounds that each affect gameplay in a different way
- experience the game world through a variety of interactive, text-based events
- acquire weapons, acessories, consumable items and crafting ingredients
- complete quests and collect bounties
- manage defences of a besieged city, endure raids and other calamities
- relax or add suspense with 3 difficulty levels, optional permadeath and other adjustable settings
Grim Quest is a classic turn-based RPG / Dungeon Crawler with gothic aesthetics and a retro vibe. It is set in a dark fantasy world with elements of lovecraftian horror and puts a lot of emphasis on atmosphere and immersion through dark visuals, music and lots of written text.
Excerpt from the game intro in spoilers (I'm not a native english speaker so feedback on the writing would be much appreciatied)
Like many others, you have come to Ashborne seeking fame and fortune, responding to the city council's ever-increasing demand for manpower and promises of gold. Your destination - The fabled ruins of the old imperial capital - once the center of the civilized world, nowdays a ruin said to contain vast treasures in it's gloomy halls.
As you make your way throught the city, you realize it is in a dire state, signs of a recent siege evident on chaotic streets and dismayed faces of passers-by. A slim pretence of control is maintained only by the pressence of mercenary companies in employ of the city council and a dwindling garrison of the city guard.
You walk by a tavern, a worn sign swaying in the wind betraying it's name - The Dancing Dragon - and decide against having a drink. You will need all your wits about you for what's to come. Finally you reach the parapet overlooking the valley below. In the distance, not to far to the south, a thick wall of impenetrable darkness beckons at the source of all this trouble - the Tear - a wound in the fabric of reality, leeking foul things from the Dark - you can feel it's alien presence gnawing at your sanity even at this distance.
As you watch the black clouds gather and advance, slowly but steadily, across the evening sky the color of dried blood, doubt takes root in your mind and you wonder, not for the first time, if this was a good idea. One thing is certain however - you have a grim quest ahead of you...
As you make your way throught the city, you realize it is in a dire state, signs of a recent siege evident on chaotic streets and dismayed faces of passers-by. A slim pretence of control is maintained only by the pressence of mercenary companies in employ of the city council and a dwindling garrison of the city guard.
You walk by a tavern, a worn sign swaying in the wind betraying it's name - The Dancing Dragon - and decide against having a drink. You will need all your wits about you for what's to come. Finally you reach the parapet overlooking the valley below. In the distance, not to far to the south, a thick wall of impenetrable darkness beckons at the source of all this trouble - the Tear - a wound in the fabric of reality, leeking foul things from the Dark - you can feel it's alien presence gnawing at your sanity even at this distance.
As you watch the black clouds gather and advance, slowly but steadily, across the evening sky the color of dried blood, doubt takes root in your mind and you wonder, not for the first time, if this was a good idea. One thing is certain however - you have a grim quest ahead of you...
https://play.google.com/store/apps/details?id=com.grimdev.grimquest
*** FEATURES ***
- immerse in a dark fantasy world with it's own history and lore
- defeat enemies and fight boss battles in a classic turn-based combat system
- manage you character's sanity or suffer unexpected consequences
- customize you character with 20 unique spells and 15 active & passive skills
- select one of 16 character backgrounds that each affect gameplay in a different way
- experience the game world through a variety of interactive, text-based events
- acquire weapons, acessories, consumable items and crafting ingredients
- complete quests and collect bounties
- manage defences of a besieged city, endure raids and other calamities
- relax or add suspense with 3 difficulty levels, optional permadeath and other adjustable settings
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