groke
Arcane
The directory is now named after the bundle sans the extension (BUNDLE-Z instead of BUNDLE-Z.RSF), so you shouldn't need to rename it before using anymore.
Can you now repack the archive so the game can load it?et voilà:
View attachment 8275
Bitmaps now unpack with correct headers (though some look like they might be losing a column of pixels on one side, will need some more investigation). Next up is figuring out the DMI sprite files.
put it and a copy of the bundle file in its own folder
rename the bundle file to something like Bundle.rsf
open cmd prompt
run in the cmd window:
rsfunpack.exe bundle.rsf
it will create a directory called BUNDLE-Z.RSF with the file unpacked.
that's how I did it, anyway.
main thing being, you HAVE to rename the bundle, or the directory does not get created.
Zep--
et voilà:
View attachment 8275
Bitmaps now unpack with correct headers (though some look like they might be losing a column of pixels on one side, will need some more investigation). Next up is figuring out the DMI sprite files.
Cleve says a lot of shit. Being fucktarded enough to believe it sounds like a personal problem. You should work on that.Ultimate goal is to unpack RSF properly, edit the files and PACK IT BACK PROPERLY, so the game loads unfazed. Then we have a perfect MOD tool. Especially I'm eyeing some WAV files to edit: metallic hit sound for ex.
Well, Cleve said he will release the Grimoire tools for modders anyway at some point. And we all know it will take some time.
Wah wah, I haven't been laid in a while.
Derp. Should work now.Hmm, downloaded last version, *.BMP are still unreadable.
You will want to modify your utility to accommodate the rotating encryption cipher I have coming in the next version that changes with every build version as the encryption seed for the variable length hex key.
...to take his dick out of his hand and put it on the keyboard
As promised, the RSF has been encrypted as of 1.2.0.75, so .30 is the final version the unpacker works with (well, it still unpacks the files since the header data is the same, but the resulting files are unreadable.)
If Cleve changes the encryption again for v2 I might update it to work with .75, but otherwise I'll let sleeping neanderthals lie.
At a glance, it looks identical to me.As promised, the RSF has been encrypted as of 1.2.0.75, so .30 is the final version the unpacker works with (well, it still unpacks the files since the header data is the same, but the resulting files are unreadable.)
If Cleve changes the encryption again for v2 I might update it to work with .75, but otherwise I'll let sleeping neanderthals lie.
Was it changed?
Well, I'd still like a working unpacker.
Well, I'd still like a working unpacker.
Why do you need binary access to the internal resources of the game? Is that really covered in your purchase of the game? Do you think as a site admin that is really setting a good example for other people on the Codex?
Well, I'd still like a working unpacker.
Why do you need binary access to the internal resources of the game? Is that really covered in your purchase of the game? Do you think as a site admin that is really setting a good example for other people on the Codex?
Because I want to extract the portraits from your game as accurately as possible for the Codex avatar gallery. If you updated the game so they're read from an external directory that would help too!