That perfect diversity though. 10/10.
That's like saying "are you not aware of the whole MMORPG thing", as if anything lasted against WoW's slow cash-cow burn over the last decade and a half.Are you really not aware of the whole battle royale thing?People disagreeing with me: Other than a Souls-like or a roguelite, what else is trendy? Aside from just plain open world games.
This is a game for children, why are you so butthurt? Let them make this for their Microsoft overlords, and if it somehow ends up becoming a huge hit and Obsidian stops making RPGs altogether, that wouldn't be a huge loss, right? Remember that they hadn't made a single good RPG in almost 10 years. I'm sure passionate people (like I hope Sawyer is) would then immediately resign, while the millennial danger hair leeches would obviously stay in trying to corrupt their new target audience. That would be a win-win scenario for us.
'Edward Penisthumbs' would have been a better title. A missed opportunity.The giant hands on the kids freak me out. Get it together, Obsidian character modelers.
Seriously can we nuke this thread, I don't even want to be reminded that this thing exists.
Imagine if they had 12 people working on a hardcore RPG. Of course the ROI wouldn't be as good, can't have that now, can we?
I'm going to move this thread eventually. I'm keeping it here for a while because otherwise people who don't read General Gaming will keep bumping the Obsidian General Discussion Thread ("Hey wtf why is nobody talking about this decline?!").
My God... I wasn't really expecting Sawyer's Dream Project (but it would've been a nice surprise), the historical turn-based rpg inspired by Darklands here, but this is really something else. I don't even know how to express my disappointment.
I don't even know if it's Obsidian's fault or Microsoft's, but who the fuck thought this was going to be a good idea? Obsidian has always made rpgs and everytime they strayed from that they screwed up big time, or even just the more "action" parts of their actual rpgs have always been bad or, at best, just mediocre.
And btw, wtf is going on with MS? I mean, you buy Ninja Theory, a studio that was successful for making Hellblade, a single-player and very narrative-focused experience that also explored unusual themes (protagonist's psychosis) -> first game after acquisition: a generic multiplayer shooter no one asked for.
Then Obsidian, known for rpgs with choices, multiple endings, sometimes multiple approaches and interesting and deep systems (not always, mind you, but NV, MotB and others had them) -> first game announced after MS buyout: a generic survival game no one wanted.
Maybe it's not Microsoft that pushed for those games, but still, if they want to gain back some trust this is not the right way. Which is kind of a shame because some of their other moves were going in the correct direction: Halo on PC, announcement of AoE4 (a relatively niche game by today standards and a PC exclusive ffs), bringing their games on Steam, the GamePass which I don't like too much because I prefer actually having games and replaying them any time I want but still offers a lot of stuff for a very competitive price. But then they always find some way to fuck up.
Keep in mind this is just one of the multiple projects at Obsidian:
-The Outer Worlds DLC (saw a LinkedIn profile, which had some sound guy working on it for about a month from october to november, now he got moved to some new project)
-Parker's project aka the AAA rpg
-Brandon Adler's project
-Matthew Perez's project
-Josh's project