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People News Guido Henkel is back with a new game - Deathfire

kaizoku

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Feb 18, 2006
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Very Rammsteinish.

It's only a codename. Better than Project Eternity :smug:
 

Lady_Error

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Seriously, Henkel deserves a lot of credit for saving as much of PS:T as possible from the new Interplay execs.

He quit working on CRPGs after PS:T because he felt that it was no longer possible to create the kind of games he wanted.

Also, Realms of Arkania.

Just because he does not have the salesmanship of Fargo or Garriot to promote his projects does not mean that he is bad at actually creating CRPGs.
 

Lady_Error

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So what exactly was wrong with Thorvalla? It's just like people complaining about "Torment: Tides of Numenera" being a stupid name and being sceptical about the game in the beginning. There was nothing really wrong with Thorvalla, except he did not promote it well enough. It may have also been too ambitious for a first Kickstarter.
 
Self-Ejected

Kosmonaut

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So what exactly was wrong with Thorvalla? It's just like people complaining about "Torment: Tides of Numenera" being a stupid name and being sceptical about the game in the beginning. There was nothing really wrong with Thorvalla, except he did not promote it well enough. It may have also been too ambitious for a first Kickstarter.
Nothing wrong with Thorvalla. But... well... Obsidian Apologists gonna hate.
 

Stabwound

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So what exactly was wrong with Thorvalla? It's just like people complaining about "Torment: Tides of Numenera" being a stupid name and being sceptical about the game in the beginning. There was nothing really wrong with Thorvalla, except he did not promote it well enough. It may have also been too ambitious for a first Kickstarter.
I don't know if there was anything wrong with Thorvalla or not because he barely explained anything about the game itself.
 

Lady_Error

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He explained enough in the updates. But it was too late by then, having lost the initial momentum for the game.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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You guys really love to hate the man.
I really don't know why the butthurt goes over the chart with him.

I have not seen much hate in the comments.

The siutation now is that we really want to come these old guys out of retirement and deliver, but Henkel does not deliver. He is tossing around ideas, blueprints perhaps, with unrealistic expectations about how crowfunding will work, but then he drops them.

Personally I am a bystander. I heard of these German RPGs back in the day, but was not interested in them because of their German-ness. At the time the really interesting stuff was from the USA, Garriot, Ultima, Bards Tale etc and opened a new world to me, I found the german stuff meh and copy cat. It's only now many years later that I hear that people actually loved them, and perhaps for good reason.

If he really wants to push on with a new game he should keep on with it, but so far I don't see anything but a guy who has some ideas but no team and no resources. If he thinks the money that he needs will materialize without a good plan, he will fail, time and time again. So far he has not even announced if he will try kickstarter or has an investor, what's supposed to come from this, nothing?
 

Stabwound

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It sounds like the game is already under development unlike Thorvalla was, so at the very least it has a better chance of turning into something. It sounded like he gave up on Kickstarter, which IMO is a terrible move, but that's up to him.
 

Burning Bridges

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"Das Totenfeuer Projekt" sounds better.

A German name like Totenfeuer sounds great actually. It's not that German is not a good language, it's more the Germans themselves who come up with mostly sterile and boring ideas.
 

Lady_Error

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"Das Totenfeuer Projekt" sounds better.

A German name like Totenfeuer sounds great actually. It's not that German is not a good language, it's more the Germans themselves who come up with mostly sterile and boring ideas.

And you have nothing against Germans do you?

If you never played Realms of Arkania because of their perceived "German-ness", then that says a lot about you, and not the games.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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So what exactly was wrong with Thorvalla? It's just like people complaining about "Torment: Tides of Numenera" being a stupid name and being sceptical about the game in the beginning. There was nothing really wrong with Thorvalla, except he did not promote it well enough. It may have also been too ambitious for a first Kickstarter.
I don't know if there was anything wrong with Thorvalla or not because he barely explained anything about the game itself.

Even of he explained it better (and I think they eventually explained a lot of things but then the kickstarter was already a failure), it just did not look like he had prepared for what it takes to make a game. It was naive to ask for that sum of money up front before the works had started, like preparing preview material (prototype screens, concept art etc). It was a typical case of too little, too late. While it's true that Fargo initially had not much either, he had Wasteland and inXile, it all looked convincing. With Henkel I got the impression of a lone guy sitting in front of a screen, chatting about a game that he would like to make, but had no clear vision how. And it's probably not far from the truth, if he had really committed himself and some other guys to Thorvalla he would not have dropped it so quickly. He was just taking his chances with a kickstarter, and it was not enough.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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"Das Totenfeuer Projekt" sounds better.

A German name like Totenfeuer sounds great actually. It's not that German is not a good language, it's more the Germans themselves who come up with mostly sterile and boring ideas.

And you have nothing against Germans do you?

If you never played Realms of Arkania because of their perceived "German-ness", then that says a lot about you, and not the games.

I am German, and have nothing particular against Germans :D. But in the ninetees German games seemed to just copy from the Americans and did not have good production values either. My bad if there was something charming about them that I missed. People seem to dig the (often unintended) humor, like those who love B-movies, I just don't. At the time the really great games were all from the USA, like Ultima, they were impressive technically and did not have to imitate a style and language that was not their own.
 

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