Tags: H-World
<a href="http://h-world.simugraph.com/">H-World</a>, the <i>create your own rogue-like CRPG isometric engine</i> has been updated to <A href="http://h-world.simugraph.com/download.html">version 0.1.6</a> for those interested in checking it out. Of course, the package includes <i>The Jungle</i>, which is his test rogue-like for the engine itself - and it's pretty nifty. Here's a partial list of changes:
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<ul><li>Window size can be given by the -screensize WxH command line option (see readme.txt for details)</li><li>Improved handling of user-defined images. Now includes recolorable images and image overlays (http://h-world.simugraph.com/manual/gfx.html)</li><li>Created a simple dialog system to talk to NPC</li><li>There are now temporary effects (i.e. being poisoned) (this is fully scripted, see scripts/effects.lua for details)</li><li>Stats panel (left side panel) is now user-configureable (see data/player.tab)</li><li>A simple dialog system (just approach a potion traderess to trigger it).</li><li>UI to interface with items that contain things but cannot be picked up (i.e. treasure pits - no examples for this are included in "The Jungle" yet, this was made for the experimental space exploration game.)</li><li>Simple realtime/animation support is now included. ("The Jungle" does not make use of that feature. It was designed as turn based game, but the H-World engine now supports realtime games, too)</li><li>New, larger fonts. I hope they improve readability.</li><li>Limbs can now have overlay offsets, i.e. to show a weapon being held with left or right hand.</li></ul>
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Mmmm.. Dialogue.. Unfortunately, the page for his <A href="http://h-world.simugraph.com/space/">space exploration CRPG</a> using the <a href="http://h-world.simugraph.com/">H-World Engine</a> hasn't been updated since I posted about it in March.
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<br>
Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
<a href="http://h-world.simugraph.com/">H-World</a>, the <i>create your own rogue-like CRPG isometric engine</i> has been updated to <A href="http://h-world.simugraph.com/download.html">version 0.1.6</a> for those interested in checking it out. Of course, the package includes <i>The Jungle</i>, which is his test rogue-like for the engine itself - and it's pretty nifty. Here's a partial list of changes:
<br>
<br>
<ul><li>Window size can be given by the -screensize WxH command line option (see readme.txt for details)</li><li>Improved handling of user-defined images. Now includes recolorable images and image overlays (http://h-world.simugraph.com/manual/gfx.html)</li><li>Created a simple dialog system to talk to NPC</li><li>There are now temporary effects (i.e. being poisoned) (this is fully scripted, see scripts/effects.lua for details)</li><li>Stats panel (left side panel) is now user-configureable (see data/player.tab)</li><li>A simple dialog system (just approach a potion traderess to trigger it).</li><li>UI to interface with items that contain things but cannot be picked up (i.e. treasure pits - no examples for this are included in "The Jungle" yet, this was made for the experimental space exploration game.)</li><li>Simple realtime/animation support is now included. ("The Jungle" does not make use of that feature. It was designed as turn based game, but the H-World engine now supports realtime games, too)</li><li>New, larger fonts. I hope they improve readability.</li><li>Limbs can now have overlay offsets, i.e. to show a weapon being held with left or right hand.</li></ul>
<br>
<br>
Mmmm.. Dialogue.. Unfortunately, the page for his <A href="http://h-world.simugraph.com/space/">space exploration CRPG</a> using the <a href="http://h-world.simugraph.com/">H-World Engine</a> hasn't been updated since I posted about it in March.
<br>
<br>
Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.