plin
Liturgist
- Joined
- Feb 24, 2004
- Messages
- 488
Volourn said:If you came to RPGCodex expecting anything more that's your problem.
well, if he says fuck off to me, I should be able to at least call him an idiot and childish.
Volourn said:If you came to RPGCodex expecting anything more that's your problem.
No, you need to grow up if you think it's cool that a bunch of very talented people lost their jobs.LlamaGod said:
undead dolphin hacker said:No, you need to grow up if you think it's cool that a bunch of very talented people lost their jobs.LlamaGod said:
Learn to read while you're at it.
Why pointless? Because you said so? Resistance is futile. All my base are belong to you now? Anyway...Exitium said:For once, don't argue - it's pointless.Vault Dweller said:In whose pocket Ion Storm, Spector, and tbe Deus Ex license are isn't really an issue here. My point was that such things as dual development or porting had been surely agreed upon before this particular development started. I also highly doubt that Spector was a pawn who was forced to do Eidos bididng
Yes, in some 3d world totalitarian regimes.You would be wrong in disputing this, because history has proven itself time and time again that developers are often coerced into this sort of shit.
Poor example. What exactly do we blame Atari for in that case? Pushing ToEE out before it was ready? Check. Releasing buggier version? Check. Poor after-release support? Check. Failing to realize that the word count limits the game's potential unlike LA who after seeing KOTOR's first draft removed the word count? Check. The rest was Troika's choice. Troika agreed to make a game out of a module. Troika decided to make Hommlet's quests the most boring fedex stuff ever. Well, Troika's decided to do anything else that made or broke the game. I personally like it a lot, it has absolutely fantastic TB combat, and the most gorgeous models evar, and that's about it.I'm sure you'll remember Tim Cain and gang (including Steve Moret) saying relatively good things about their relationship with Atari, but I'm sure most of us know, that despite their saying otherwise, the relationship is far from good.
OMG! The children. Why won't they think of the children? Come on, Rex, be serious. As for the deal, any contracts that I've seen, and I've seen a plenty, usually specify a lot of things including everything each party can do. So, if Atai had legal rights to do all those terrible things you describe, then Troika should have been prepared (and I'm not saying they were or weren't, just making a statement). Simple as that.Lack of communication from the publishers and last-minute bullshit like the removal of children and the switch from 3.0 to 3.5 without due notice are just some of the few issues with Atari and Troika. It's not as if Troika could back out of the deal at that point.
Like I said, I doubt it. I'm sure that minor things like platform were discussed first, and then Spector had a clear choice: to accept it or not. He could have said Fuck Off and tried to make a new game, after all Deus Ex was an original game that wasn't based on any license. He didn't. He choose to accept and that made him responsible for that crap of a game.The same with Spector - I don't think he would have been able to back out of DXIW when Eidos decided to take the console port route with it.
What I respect Bill for is that he had guts to quit instead of eating shit and going with a flow. Spector isn't some nobody, btw.Take note that Warren Spector, as important and as respected a developer as he is, just didn't have the opportunity as Blizzard's former chiefs and especially Bill Roper - who had the clout, the investors and the manpower to back him up in his departion from Blizzard when the higher ups decided to take over the reins and shut him out of providing development input.
I did. Twice. I was making 6 figures and had a lot of people reporting to me at my last job. I had a lot to lose, yet losing was a better choice then ... what was expected of me. As for conditions, they don't come out of nowhere and they don't depart suddenly, so it's usually a matter of accepting them or not.Would you quit your job just because it displeased you? Perhaps, but you'd probably give it a little time before you did, to see if conditions changed.
Indeed they have. Did you expect any different?Ah, well... it looks like conditions have changed for Ion Storm, and not for the better.
So, moving back to Eidos vs Spector, while we can and should blame evil publishers for every candy stolen from a baby, developers do have a say and a choice. So, whether people like DE2 and Thief3 or not, Spector is responsible for these games.
Priceless.Meanwhile, the "tyranny of choice," as he (Spector) puts it, can threaten to make the player freeze up because they're simply given too many options for things to do and places to go. The player doesn't know the particular rules are of the game--what he or she can get away with, what the long-term repercussions are of "bad" behavior, and the rewards of "good" behavior.
Yep, here is a PC game champion who always dreamed of making console games. It looks like many of the legends of the old days got that job by accident. Ol' Bradley said recently that he wanted to make Wiz real time but didn't have the technology back then. Go figure.When we were making Ultima 6, or Ultima Underworld, or Ultima 7, or System Shock, or any of those games, we all sat around and said, "It would be so cool to do a console game. Oh wait. There's no way a Genesis is going to run a game like this." And this is what we want to do. We burn to make this kind of game. We have to do this. It's not something we sort of wanted to do. The only possibility was the PC. And now, even with the PlayStation 2, but especially with the Xbox -- and oh my god PS3 and Xbox 2…go, go, go! -- once we get there…
So, what do you know? These were his decisions after all.Reaction to the Deus Ex: Invisible War demo was mixed, many making negative comments - did that surprise you, or were you prepared for those reactions?
Spector: I wouldn't say it surprised us but... Here's the thing. Deus Ex is not a game you can just pick up and play - I mean, I'm sorry. I do things, I tell Eidos all the time - I'm ready to make decisions and do things that are going to cost us sales; because there's a greater good, you know [chuckles]. And so you're going to have to invest your own time, as a player, to learn the ins and outs of the game. And if you give us time, I think we'll just absolutely win you over.
Alternative, you could have suggested designers to use these skills, but hey...We figured we'd save everybody the trouble of figuring out which skills were useful and which were wastes of time by just cutting the useless ones. Believe me, we started out with a larger list of skills (and nano-augmentations and weapons and objects) and, as the missions came on line, went after those lists with a machete. If designers weren't actively constructing situations that took advantage of a particular skill (or augmentation or object) it got cut.
OMG! Teh roel-plaing!I call it a roleplaying game because I subscribe to the belief that an RPG is a game in which players PLAY A ROLE (novel concept, eh?) and make character development choices that insure they end up with unique alter egos... In computer gaming, we have other simulation and character differentiation tools available to us. We can let you interact directly with people, objects and geometry in a simulated environment. We don't have to roll dice.
It's the conspiracy! Some bastards were making complicated games on purpose! On purpose!!! Some poor fuck tried to play buy couldn't even use the mouse. I'm sure that mouse was made so difficult to master on purpose to keep the stupid people out of the loop. Thank God, that there is Warren Spector, the champion of morons who'd bring the light of computer gaming to the dumbest fucks ever without any discrimination.God, I will never dumb down a game, I will use the word "never." No, I mean, the word we use around here, and I hope no one in our audience hears this in a bad way -- accessibility is the word here, and a lot of people hear "accessibility" and get scared. "Ooh, they're simplifying. Ooh, they're dumbing down." No. What we want is, as many people as humanly possible to experience the kind of gameplay we provide....
We want a lot of people playing these games, and the reality is -- let me give you a classic example -- the reality is that a lot of the games that hardcore gamers love, that I love, that we love, that I worked on, were inaccessible to normal human beings, unnecessarily
1.) I feel sorry for these people insofar as they just got fucked over by the next Interplay, aka, Eidos Interactive. Sounds like Black Isle all over again.StraitLacedDeviant said:undead dolphin hacker said:No, you need to grow up if you think it's cool that a bunch of very talented people lost their jobs.LlamaGod said:
Learn to read while you're at it.
Fuck them, their jobs a nd their little dog too. What is your point exactly, i am a fully qualified adult and I take great pleasure from the suffering of others. I think you will find that growing up has nothing to do with ones own compassion, if anything its quite the oppostite. It is your own naive nature that compels you to feel sorry for theses people that will be back on somebodies payroll earning more money than you can count in no time flat.
Dhruin said:Nice attempt to throw a bunch of big words in to increase the legitimacy of your post but it ended up a nonsensical mess.
What's the point of a forum if people don't post differing opinions to discuss?
I found this a little weird at first, but I got over it. They liscenesed the Unreal Engine, they did'nt start from scratch, thus it's entirely possible that the Unreal engine is totally incapable of ropes.They couldn't figure out how to make rope arrows work, even though they worked great in the last Thief, how talented can they be?
undead dolphin hacker said:I swear to god, did the forums here suddenly become magnetic to fuckwits?
Exitium said:DXIW aside, Thief 3 has turned out to be a pretty good game and even the hardcore fans on the Looking Glass forums consider it to be a true sequel, so I don't think any of them deserved to get the boot. If anything, Eidos is fucking up bigtime.