Tags: Hammer & Sickle
<A href="http://www.nival.com/">Nival Interactive</A> is serving up more fun with the <A href="http://www.silentstorm-online.com/">Silent Storm</a> stuff. This time up, a commie role playing extravaganza - <A href="http://www.nival.com/hs_ru/">Hammer & Sickle</a>!
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<blockquote><b>Moscow
<br>
April 29 2005 Press release.</b>
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Nival Interactive proudly announces Hammer & Sickle, a new tactical role playing game set in the Silent Storm universe. The game is being co-developed by Novik&Co and Nival Interactive.
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Set in the British-American sector of occupied Germany in the spring of 1949, you are a Soviet undercover agent who finds himself caught in the middle of an escalating confrontation between the intelligence services of the world's superpowers. You'll have to make your way through a web of cunning intrigues, setting off chain reactions that will affect the fate of the world: will it live in peace, or collapse into the chaos of World War 3?
<br>
<br>
A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world.
<br>
<br>
<b>Key Features:</b>
<br>
<ul><li>Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game
<br>
<li>Real People: Character's histories and personalities affect game events and your team's cooperation
<br>
<li>One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others
<br>
<li>Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events
<br>
<li>Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say
<br>
<li>How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII
<br>
<li>Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters
<br>
<li>Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble
<br>
<li>Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job</ul></blockquote>
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God bless those Russians.. Except for the spamming bastards that fill up my email and the ones that made the bots that post on our forum.
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PS. The game is apparently out in Russia, so sayeth <b>Insomnia_</b>.
<A href="http://www.nival.com/">Nival Interactive</A> is serving up more fun with the <A href="http://www.silentstorm-online.com/">Silent Storm</a> stuff. This time up, a commie role playing extravaganza - <A href="http://www.nival.com/hs_ru/">Hammer & Sickle</a>!
<br>
<br>
<blockquote><b>Moscow
<br>
April 29 2005 Press release.</b>
<br>
<br>
Nival Interactive proudly announces Hammer & Sickle, a new tactical role playing game set in the Silent Storm universe. The game is being co-developed by Novik&Co and Nival Interactive.
<br>
<br>
Set in the British-American sector of occupied Germany in the spring of 1949, you are a Soviet undercover agent who finds himself caught in the middle of an escalating confrontation between the intelligence services of the world's superpowers. You'll have to make your way through a web of cunning intrigues, setting off chain reactions that will affect the fate of the world: will it live in peace, or collapse into the chaos of World War 3?
<br>
<br>
A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world.
<br>
<br>
<b>Key Features:</b>
<br>
<ul><li>Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game
<br>
<li>Real People: Character's histories and personalities affect game events and your team's cooperation
<br>
<li>One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others
<br>
<li>Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events
<br>
<li>Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say
<br>
<li>How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII
<br>
<li>Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters
<br>
<li>Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble
<br>
<li>Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job</ul></blockquote>
<br>
God bless those Russians.. Except for the spamming bastards that fill up my email and the ones that made the bots that post on our forum.
<br>
<br>
PS. The game is apparently out in Russia, so sayeth <b>Insomnia_</b>.