Andhaira said:
I've heard that its the spiritual successor to Baldurs Gate.
Roflol. Sure, if I wanted a Badur's Gate like experience, a non party based, entirely real-time game with fairly clumsy combat controls would be my first choise.
The game isn't bad. It gets much better after the initial quest which they used for the demo, which was fairly boring as Shoelip said.
Haven't finished yet, but some aspects seem interesting.
First impressions (after about 10 hours of gameplay)
The good
The overall "feel" of the cluttered and busy cities ( those that though that Tarant was confusing need not apply).
Quest markers that really help.
The huge majority of your Xp comes from completing quests. Compat Xp is a pittance by comparison, which encourages you to avoid playing it like a Diablo-clone, which it isn't.
The whole deal with the disguises is an actual novel and interesting idea.
You can, and you mostly need, to get bystanders ( guards etc) to help you in your fights.
The Bad.
Some aspects seem shoddily implemented.
Why are Ranged Weapons not a weapon skill but a character attribute;
Why does no one care when you rob them blind before their very eyes?
No fog of war on the minimap. I like fog of war on the minimap, it helps me keep track of where I've been and what I need to still explore.
The Ugly
The usual suspect, voice overs. A couple are good ( Consul Arata) a few are acceptable, but most are below average.
Overall, I like the game for the time being.