spacemoose
Erudite
I want to see if there's enough people here who would like to play a game of HoI2
I've never hosted a HoI2 game before, so there might be unforseen problems and/or delays :!:
We need at least four people to control the powerhouse nations:
Germany - the bad boy everyone likes to gang up on, with good reason, since they've got the best tech teams, generals, and an excellent political situation (nationalist + centralized), doctrine suited for high speed warfare and encirclements, short on iron, and later oil
USA - sleeping giant starts off in the great depression, becomes an industry monster once they join the war, good navy, doctrine is good all around, possiblility of gaining the A-bomb late in the game, huge surpluses of every resource, political situation is isolationist, so that makes it difficult to enter any war unless you're DOWed, excellent tech teams
USSR - AAAH MOTHERLAND, worst tech teams in the big leagues, but huge manpower reserves and growth, good industry, doctrine suited to slow frontwide advances and mass assaults, severely gimped in combat until someone declares war on them ( this is bullshit but whatareyougonnado ), lots of resources
Japan - good navy and political situation ( again - nationalistic, centralized and interventionist ), worst doctrine out of all the big players, don't really get good benefits until late in the game, ok industry, short on nearly every resource, good tech teams, my favorite to play as it has just the right amount of challenge in the single player game
Of course, the more people we get, the merrier. These nations usually end up playing a secondary role in my experience, for various reasons:
UK: powerful navy, very good tech teams, doctrine not so good compared to others, low manpower and manpower growth, the atlantic, mediterrenean and north afrika are usually the only places where you can make a difference
France: low manpower and manpower growth, ok tech teams, not so good doctrine, maginot line! possibly not doomed
China: not enough good leaders, terrible tech teams, ok industry, tons of manpower, doctrine favors mass assaults and slow frontwide advances, no navy to speak of
Italy: gimped in every which way, bad tech teams, navy with no carrier tech, no good leaders, doctrine on par with UK, Japan and France, ok industry, tons of beaches to defend
And if you want to play any other nation that existed at that time, go ahead, its probably in the game! Canada and Australia are in an alliance with UK from the start, so they get great techs.
I will play whatever top-four nation is left after three have been picked.
So come on, it will be fun
I've never hosted a HoI2 game before, so there might be unforseen problems and/or delays :!:
We need at least four people to control the powerhouse nations:
Germany - the bad boy everyone likes to gang up on, with good reason, since they've got the best tech teams, generals, and an excellent political situation (nationalist + centralized), doctrine suited for high speed warfare and encirclements, short on iron, and later oil
USA - sleeping giant starts off in the great depression, becomes an industry monster once they join the war, good navy, doctrine is good all around, possiblility of gaining the A-bomb late in the game, huge surpluses of every resource, political situation is isolationist, so that makes it difficult to enter any war unless you're DOWed, excellent tech teams
USSR - AAAH MOTHERLAND, worst tech teams in the big leagues, but huge manpower reserves and growth, good industry, doctrine suited to slow frontwide advances and mass assaults, severely gimped in combat until someone declares war on them ( this is bullshit but whatareyougonnado ), lots of resources
Japan - good navy and political situation ( again - nationalistic, centralized and interventionist ), worst doctrine out of all the big players, don't really get good benefits until late in the game, ok industry, short on nearly every resource, good tech teams, my favorite to play as it has just the right amount of challenge in the single player game
Of course, the more people we get, the merrier. These nations usually end up playing a secondary role in my experience, for various reasons:
UK: powerful navy, very good tech teams, doctrine not so good compared to others, low manpower and manpower growth, the atlantic, mediterrenean and north afrika are usually the only places where you can make a difference
France: low manpower and manpower growth, ok tech teams, not so good doctrine, maginot line! possibly not doomed
China: not enough good leaders, terrible tech teams, ok industry, tons of manpower, doctrine favors mass assaults and slow frontwide advances, no navy to speak of
Italy: gimped in every which way, bad tech teams, navy with no carrier tech, no good leaders, doctrine on par with UK, Japan and France, ok industry, tons of beaches to defend
And if you want to play any other nation that existed at that time, go ahead, its probably in the game! Canada and Australia are in an alliance with UK from the start, so they get great techs.
I will play whatever top-four nation is left after three have been picked.
So come on, it will be fun