Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Flagship Studios; Hellgate: London
<a href=http://hellgatelondon.com/>Hellgate: London</a>, aka the disappointment of epic proportions, has been reviewed by the media.
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<blockquote><a href=http://au.pc.ign.com/articles/832/832739p1.html>IGN - 6.8/10</a>:
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At the end of the day Hellgate: London delivers an experience that is fun for a few hours but quickly grows repetitive. The stat-driven combat takes the player one step away from the action and the modular levels and peripheral nature of the story keeps players from investing in the world. Balanced against that are levels that are virtually teeming with enemies and a loot and upgrade system that gives you a real sense of progress every minute that you play. Your own enjoyment of Hellgate will naturally depend on your tolerance for the repetitious levels and your overall desire to find the perfect combination of skills and items that will allow you to take on the toughest of the game's challenges with ease. Unfortunately for Hellgate, our tolerance and desire levels just aren't what they used to be.
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<a href=http://pc.gamespy.com/pc/hellgate-london/832252p1.html>GameSpy - 3/5</a>:
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If the development team had poured half the creativity and personality into the setting, character, content or story as they did into the fighting and looting, the game might have become a modern-day classic. Instead, what comes out of this Hellgate often feels a little underwhelming.
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<a href=http://www.gamedaily.com/games/hellgate-london/pc/game-reviews/item/4251/1839/>Game Daily - 7/10</a>:
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It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed.</blockquote>Sad, but true. They should have stuck with the isometric Diablo model.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://hellgatelondon.com/>Hellgate: London</a>, aka the disappointment of epic proportions, has been reviewed by the media.
<br>
<br>
<blockquote><a href=http://au.pc.ign.com/articles/832/832739p1.html>IGN - 6.8/10</a>:
<br>
At the end of the day Hellgate: London delivers an experience that is fun for a few hours but quickly grows repetitive. The stat-driven combat takes the player one step away from the action and the modular levels and peripheral nature of the story keeps players from investing in the world. Balanced against that are levels that are virtually teeming with enemies and a loot and upgrade system that gives you a real sense of progress every minute that you play. Your own enjoyment of Hellgate will naturally depend on your tolerance for the repetitious levels and your overall desire to find the perfect combination of skills and items that will allow you to take on the toughest of the game's challenges with ease. Unfortunately for Hellgate, our tolerance and desire levels just aren't what they used to be.
<br>
<br>
<a href=http://pc.gamespy.com/pc/hellgate-london/832252p1.html>GameSpy - 3/5</a>:
<br>
If the development team had poured half the creativity and personality into the setting, character, content or story as they did into the fighting and looting, the game might have become a modern-day classic. Instead, what comes out of this Hellgate often feels a little underwhelming.
<br>
<br>
<a href=http://www.gamedaily.com/games/hellgate-london/pc/game-reviews/item/4251/1839/>Game Daily - 7/10</a>:
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It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed.</blockquote>Sad, but true. They should have stuck with the isometric Diablo model.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>