- Joined
- Oct 21, 2002
- Messages
- 17,068
I need ideas for my ex tempore game. What I mean with that latin shit is that I don't really plan for something ahead during development - I just put ideas and shit in there. On the fly. It's how cool people do it. Fuck design documents.
This is made possible because I'm using some fucking kids' development tools (but hey you can basically do anything with it so whatever) - Multimedia Fusion 2 Developer. There's basically no programming and there's an (excellent, really) built-in pixel--drawing tool thingy so you can draw shit really easily and animate and just have things happening in seconds.
The game is (will be) a strategy/management/simulation/RPG thing. The idea was first to make something like Majesty, but involving just a single building. Like a "defend the stronghold"-sim type of game. SimStronghold. But then the ideas started piling up.
Here are some of those ideas:
~No general experience levels for the characters, only individual skill levels for each character. So you could have one character being a God at mining gold, but maybe he's useless when it comes to defending the stronghold.
~Either no character death or permanent character death. Haven't decided. Game over when the stronghold falls or when your coffers are dried up and you starve.
~A tax system in which you can refuse to pay the tax, but would then have to face the consequences. The consequences being a (strong) raid party being sent off to fuck your stronghold up. If you survive, they will keep sending troops that will get stronger and stronger until you must pay like 80% of all your gold something for being a dick.
~Random events. "Fucko no.3 was out hunting and he found some fucking sword or something whoooope". Items are pretty important as you only have a combat skill, defending skill and then the stats from the items.
~However you characters can only do certain things for a certain length of time before they get tired and need to rest. Also, certain activities are more rewarding during certain months/time of the year.
~Watching the screenshot below I'm thinking you should probably be able to name your characters.
~Oh, the green bars for each character displays fatigue or something. Not HP or anything like that.
I have a basis I've been working on. It looks like this:
The game plays in fullscreen so all the small shit is a lot clearer in reality. And the sprites took me 5 seconds each to draw so nothing's final here.
This is a mockup of how I'm thinking stuff could be placed and how shit would work:
Now to the fucking point
I want ideas for things to put in this game here. Think of it like a "let's make a game!" thread or some shit. As long as it's not too fucking bizarre. Events, character traits, goals, item names, shit like that. Hell if you want to contribute with art/music/sound/story feel fuckin free.
This is made possible because I'm using some fucking kids' development tools (but hey you can basically do anything with it so whatever) - Multimedia Fusion 2 Developer. There's basically no programming and there's an (excellent, really) built-in pixel--drawing tool thingy so you can draw shit really easily and animate and just have things happening in seconds.
The game is (will be) a strategy/management/simulation/RPG thing. The idea was first to make something like Majesty, but involving just a single building. Like a "defend the stronghold"-sim type of game. SimStronghold. But then the ideas started piling up.
Here are some of those ideas:
~No general experience levels for the characters, only individual skill levels for each character. So you could have one character being a God at mining gold, but maybe he's useless when it comes to defending the stronghold.
~Either no character death or permanent character death. Haven't decided. Game over when the stronghold falls or when your coffers are dried up and you starve.
~A tax system in which you can refuse to pay the tax, but would then have to face the consequences. The consequences being a (strong) raid party being sent off to fuck your stronghold up. If you survive, they will keep sending troops that will get stronger and stronger until you must pay like 80% of all your gold something for being a dick.
~Random events. "Fucko no.3 was out hunting and he found some fucking sword or something whoooope". Items are pretty important as you only have a combat skill, defending skill and then the stats from the items.
~However you characters can only do certain things for a certain length of time before they get tired and need to rest. Also, certain activities are more rewarding during certain months/time of the year.
~Watching the screenshot below I'm thinking you should probably be able to name your characters.
~Oh, the green bars for each character displays fatigue or something. Not HP or anything like that.
I have a basis I've been working on. It looks like this:
The game plays in fullscreen so all the small shit is a lot clearer in reality. And the sprites took me 5 seconds each to draw so nothing's final here.
This is a mockup of how I'm thinking stuff could be placed and how shit would work:
Now to the fucking point
I want ideas for things to put in this game here. Think of it like a "let's make a game!" thread or some shit. As long as it's not too fucking bizarre. Events, character traits, goals, item names, shit like that. Hell if you want to contribute with art/music/sound/story feel fuckin free.