Actually last hitting, gold and items lead to such fun 'minor' things like:
- Map control actually mattering. If your enemies are afraid to enter parts of the map to farm you'll eventually get an advantage in gold and items (please tell me about your super duper interesting ''fight here every 6 minutes because you're too fucking stupid to understand whats valuable if it isn't a flashing point in your minimap'' objective based gameplay. Theres zero way to control the map in Heroes of the shit because not even the strongest gankers can kill the weakest hero on the enemy team LOL)
- Using teamwork and superior map control to deny enemy heroes that require a specific core item(s) to hit their power spikes, denying/negating their effectiveness. On the opposite side getting your core item quickly makes you the king of the map until the enemy can counter you (uhhh you can pick your 'talents' in HoTS its the exact same thing!! you can stun for 0.35 sec or do 50 dmg! vs an item that makes you 2 shot weak enemy heroes until they can buy defensive items, forcing them to stick together with stronger heroes for protection creating even more ~map control~ and restricting their freedom to do what they want around the map)
- Your skill ~actually matters~ because you don't have the 'everybody wins!'-rubberband pulling you back to the level of the mouthbreathers who can't understand gameplay more complicated than ''fight at the flashing chest of treasure every 6 minutes''
yeah, its just 'last hitting'
Enjoy your casual hugbox
Lel.
There is great map control in HOTS. A lot in fact. All the main map objectives vary in style, so the control of points is different for each map. Usually more than 1 "control" spot and multiple lane-control fights are going on at the same time, requiring great coordination to succeed.
You have several different neutral camps, that each can be controlled and "capped", which are very important to the game throughout. Sometimes going for neutral camps are a better decision than taking the main objective of the map, sometimes you can split push with it, sometimes you can delay the main objective, while other people take camps, are farms xp in the lanes.
So you got, xp farm, you got neutral capping and control and you got interesting main map objective mechanics each different on each map. Lel, sounds a lot more complex than simply just "I haz lot of goo0ld and itamzz.. im so gud lel"... enjoy your shit dota and league of shit. gg no re.
Skill matters alot. The better team will always win vs the worse one. So I'm not sure what you are on about. Talents and the skill kit actually create alot more complex choices and interesting fun combos, than simply just buying some retarded items that give you +20 to poweah or some other stupid shit. There is several good builds for each hero, instead of just 1 cookie cutter build like dota + lol.
But yeah, HOTS isn't a MOBA where 14 year old kids can get off with their e-peen, because they are so GUD AND speciuelz, and can farm the entire game for 70 minutes, and then kill everything, because I'M SO STRONK AND COOL, LOL NUBS!.. because they can 1 shot the entire team with some bullshit items and unbalanced heroes. HOTS is much more team-oriented, instead of ego-centrical solo plastyles.
Lastly, there are several heroes that can kill other "weak" hero types in a short amount of time. Especially if you are ahead in level xp, which is the entire point. You deny the enemy team xp advantage, you deny them objectives, you deny them neutral camps, you deny them the chance to win, at every turn, in small fights or in bigger ones.