Jim the Dinosaur
Yep, hexes are nicer when it comes to maths. Things look better to me if they work without hacks.
Depends on what you define as north and east. If your artists encourage an isometric north and and east, it can look "isometric". With square tiles, you have to change their shape to a diamond to get the same look.
And as I explained above, you get movement jaggies with both kinds of grids. And with squares if you go north east over a medium distance, A* takes an unnecessarily long route, due to the distance issue Jim the Dinosaur mentioned.
Yep, hexes are nicer when it comes to maths. Things look better to me if they work without hacks.
Instead of a diagonal distance calculation, your character ends up walking as if drunk... but only in certain arbitrary directions. With squares, movement is consistent in all directions.
Depends on what you define as north and east. If your artists encourage an isometric north and and east, it can look "isometric". With square tiles, you have to change their shape to a diamond to get the same look.
And as I explained above, you get movement jaggies with both kinds of grids. And with squares if you go north east over a medium distance, A* takes an unnecessarily long route, due to the distance issue Jim the Dinosaur mentioned.