Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,214
*Update*
I've released a small patch on the vault
v 1.01 fixes the following bugs:
-The Hag's eye now drops correctly.
-Fixed errors in Rufus and Y'dey convos
-Both methods of resolving "Spies Among Us" now correctly mark the quest as finished.
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=292
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NOTE: Requires Mask of the Betrayer. If you have NWN2, but not MotB, you are a troglodyte.
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NOTE2: Installation:
The folder goes in "My Documents\Neverwinter Nights 2\Campaigns"
The file, ToEE Bugbears Wars.mod (windows thinks *.mod files are videos, blame Bill Gates) goes in "My Documents\Neverwinter Nights 2\modules"
In Vista, "My Documents" is "$USER\Documents"
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I've finished work on my first NWN2 module, but it would be cool if I could get a little feedback on this latest version before I declare it finished.
What is it?
The Temple of Elemental Evil Revisited
The Temple of Elemental Evil Revisited is my own little attempt to create a game with the basic ToEE set-up that a) gives the player choices about how he/she wants to deal with the temple, b) has an enjoyable story without railroading the player into it and c) has gameplay that people enjoy.
Where can I download it?
http://dodownload.filefront.com/111...d144733f78a18fc49f224375f86038707e28e0d54ddc4
Why will the codex love it?
-Hostile AI powered by Tony K 1.9
-Party-based combat (6 on 6, generally)
-Limited resting
-Unless they're using natural/giant-sized weapons, they're disarmable
-If they're carrying it, they drop it
-Choices and Consequences, including hordes of possible ending slides
-Non-epic, mid level adventure (ECL=8)
-Low magic / loot
-A few surprises for people intimately familiar with ToEE
-Arcanum easter-eggs
-Cool stuf from the Gygax module that didn't make it into ToEE
-Hard enough that my first set of testers gave up crying
I've released a small patch on the vault
v 1.01 fixes the following bugs:
-The Hag's eye now drops correctly.
-Fixed errors in Rufus and Y'dey convos
-Both methods of resolving "Spies Among Us" now correctly mark the quest as finished.
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=292
-------------------------------------------------------------------------------------------------------
NOTE: Requires Mask of the Betrayer. If you have NWN2, but not MotB, you are a troglodyte.
---------------------------------------------------------------------------------------------------
NOTE2: Installation:
The folder goes in "My Documents\Neverwinter Nights 2\Campaigns"
The file, ToEE Bugbears Wars.mod (windows thinks *.mod files are videos, blame Bill Gates) goes in "My Documents\Neverwinter Nights 2\modules"
In Vista, "My Documents" is "$USER\Documents"
-------------------------------------------------------------------------------------------
I've finished work on my first NWN2 module, but it would be cool if I could get a little feedback on this latest version before I declare it finished.
What is it?
The Temple of Elemental Evil Revisited
The Temple of Elemental Evil Revisited is my own little attempt to create a game with the basic ToEE set-up that a) gives the player choices about how he/she wants to deal with the temple, b) has an enjoyable story without railroading the player into it and c) has gameplay that people enjoy.
Where can I download it?
http://dodownload.filefront.com/111...d144733f78a18fc49f224375f86038707e28e0d54ddc4
Why will the codex love it?
-Hostile AI powered by Tony K 1.9
-Party-based combat (6 on 6, generally)
-Limited resting
-Unless they're using natural/giant-sized weapons, they're disarmable
-If they're carrying it, they drop it
-Choices and Consequences, including hordes of possible ending slides
-Non-epic, mid level adventure (ECL=8)
-Low magic / loot
-A few surprises for people intimately familiar with ToEE
-Arcanum easter-eggs
-Cool stuf from the Gygax module that didn't make it into ToEE
-Hard enough that my first set of testers gave up crying