sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
Fewer but more defined characters is probably best, but I wouldn't mind a hybrid system - have a few "main" characters coupled with a bunch of mercs for hire in case the player needs extra backup for a particularly challenging encounter, or if the regulars all die.
As for main companion characters, give them a stake in the proceeding... give them something to do, some sort of reason for caring about what's going on. It doesn't have to be "they murdered my father, now I want revenge" but just as the player should have motivation for advancing the plot, companions should have motivation for actually following the player. This way you can set up character arcs for them - a character who's purely in it to find some information may learn the Value of Friendship(TM) along the way and choose to stick with the player even after their needs have been met, for instance. That said, it's always good to have one companion who will follow the player more or less no matter what - someone who's been left stranded or destitute (raided caravan?) and has nowhere else to go. Such companions should be optional, but it's good to have at least one more or less guaranteed dedicated follower from a pure utility perspective.
As for main companion characters, give them a stake in the proceeding... give them something to do, some sort of reason for caring about what's going on. It doesn't have to be "they murdered my father, now I want revenge" but just as the player should have motivation for advancing the plot, companions should have motivation for actually following the player. This way you can set up character arcs for them - a character who's purely in it to find some information may learn the Value of Friendship(TM) along the way and choose to stick with the player even after their needs have been met, for instance. That said, it's always good to have one companion who will follow the player more or less no matter what - someone who's been left stranded or destitute (raided caravan?) and has nowhere else to go. Such companions should be optional, but it's good to have at least one more or less guaranteed dedicated follower from a pure utility perspective.