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How does 1:1 time work?

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
ADnD1e specifically has advantages with that mechanic. Like training, get new spells and stuff.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
ADnD1e specifically has advantages with that mechanic. Like training, get new spells and stuff.
Yes, but why pass the downtime at 1:1 instead of just taking the game time days it takes?
 

Berengar

Sphere of Many Eyes
Patron
Joined
Sep 5, 2021
Messages
339
Location
Ankh-Morpork
From what you describe here it sounds like it's mainly for immersion. Sounds like a nightmare for whoever has to keep that log though.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
From what you describe here it sounds like it's mainly for immersion. Sounds like a nightmare for whoever has to keep that log though.

I did some more reasearch on the matter and I can see the advantage only with a large number of player characters, probably with patron type characters included and where everyone is dedicated to the game near constantly. If you play a normal game with a consistent normal sized group and no patrons, just strict time keeping is more than enough.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,347
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
658
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
They're just promoting bullshit.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,347
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
They're just promoting bullshit.
Last time I checked in with that set, they were congratulating themselves on having discovered that wargaming exists and insisting this was an amazing event that uncovered the key to real D&D. Not people who should be taken seriously.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,322
Location
In the ether
Strap Yourselves In Codex Year of the Donut
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
They ignore the fact that 1:1 time was necessary for college campuses where you had thousands of players and about 5-10 DMs running a shared world. They also ignore that it is an example of timekeeping not the only way to keep time. BrOSR are so fucked up that they've literally told Rob Kuntz that he was playing D&D wrong. For those that don't know Rob is the last remaining White Box D&D author alive. Imagine some punk telling one of the five guys behind D&D being wrong.
 
Last edited:

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,322
Location
In the ether
Strap Yourselves In Codex Year of the Donut

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163

NwNgger

Educated
Joined
Sep 27, 2020
Messages
137
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
The BrOSR have several blogs and AARs demonstrably showing how 1:1 time works. With testimonies from players showing it's effectiveness and fun. The detractors have nothing except their insistance it doesn't work. I can tell you right now as someone who ran a CoC Braunstein, SWD6 Braunstein which boasted 30 players at it's peak, Traveller Braunstein, and currently a Wrestling themed Braunstein that it works. 1:1 real time becomes a valuable resource in a dynamic sandbox gameworld with multiple players. All of whom have their own goals which may conflict with each other. Go on twitter right now and use either #BraunlessDiceStein, #LivingUrf, or #Starstein, hashtags for direct looks at session reports and downtime actions. You don't need to believe me. Believe all the other people having fun in a way that others who are ignorant tell you isn't possible.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
The BrOSR have several blogs and AARs demonstrably showing how 1:1 time works. With testimonies from players showing it's effectiveness and fun. The detractors have nothing except their insistance it doesn't work. I can tell you right now as someone who ran a CoC Braunstein, SWD6 Braunstein which boasted 30 players at it's peak, Traveller Braunstein, and currently a Wrestling themed Braunstein that it works. 1:1 real time becomes a valuable resource in a dynamic sandbox gameworld with multiple players. All of whom have their own goals which may conflict with each other. Go on twitter right now and use either #BraunlessDiceStein, #LivingUrf, or #Starstein, hashtags for direct looks at session reports and downtime actions. You don't need to believe me. Believe all the other people having fun in a way that others who are ignorant tell you isn't possible.

I did do my research on people who play it that way. And I have come to the conclusion that unless there are many players ( in the 10+) or player groups, each with their own goals it is not worth the effort. Regular strict time keeping works just fine for a ''regular'' game.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
137
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
The BrOSR have several blogs and AARs demonstrably showing how 1:1 time works. With testimonies from players showing it's effectiveness and fun. The detractors have nothing except their insistance it doesn't work. I can tell you right now as someone who ran a CoC Braunstein, SWD6 Braunstein which boasted 30 players at it's peak, Traveller Braunstein, and currently a Wrestling themed Braunstein that it works. 1:1 real time becomes a valuable resource in a dynamic sandbox gameworld with multiple players. All of whom have their own goals which may conflict with each other. Go on twitter right now and use either #BraunlessDiceStein, #LivingUrf, or #Starstein, hashtags for direct looks at session reports and downtime actions. You don't need to believe me. Believe all the other people having fun in a way that others who are ignorant tell you isn't possible.

I did do my research on people who play it that way. And I have come to the conclusion that unless there are many players ( in the 10+) or player groups, each with their own goals it is not worth the effort. Regular strict time keeping works just fine for a ''regular'' game.
By all means, move those goal posts. Yes and if you run good games you can easily get a group of 10 or more players. I did it 6 seperate times and I'm a sub 1000 follower nobody on twitter. Pitch an interesting scenario, design it around the Braunstein concept, then let your players talk about it on Twitter. People will join. You'll quickly realize as a player you've been playing RPGs wrong. And this way is better, easier to play, it's player driven with the GM acting only as a referee. It's up to the players to create and drive their own fun, it offers more player choice and freedom, superior rewards, and a better social experience too. All within a living world that doesn't end when sessions are over. The conventional playstyle is boring and so much more limiting. You'll disagree and roll your eyes now. But go on Twitter, see what games are running under the #BroSR, #Braunstein hashtag. They're all open tables. Go join them. See how you like it.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
20
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
The BrOSR have several blogs and AARs demonstrably showing how 1:1 time works. With testimonies from players showing it's effectiveness and fun. The detractors have nothing except their insistance it doesn't work. I can tell you right now as someone who ran a CoC Braunstein, SWD6 Braunstein which boasted 30 players at it's peak, Traveller Braunstein, and currently a Wrestling themed Braunstein that it works. 1:1 real time becomes a valuable resource in a dynamic sandbox gameworld with multiple players. All of whom have their own goals which may conflict with each other. Go on twitter right now and use either #BraunlessDiceStein, #LivingUrf, or #Starstein, hashtags for direct looks at session reports and downtime actions. You don't need to believe me. Believe all the other people having fun in a way that others who are ignorant tell you isn't possible.

I did do my research on people who play it that way. And I have come to the conclusion that unless there are many players ( in the 10+) or player groups, each with their own goals it is not worth the effort. Regular strict time keeping works just fine for a ''regular'' game.
By all means, move those goal posts. Yes and if you run good games you can easily get a group of 10 or more players. I did it 6 seperate times and I'm a sub 1000 follower nobody on twitter. Pitch an interesting scenario, design it around the Braunstein concept, then let your players talk about it on Twitter. People will join. You'll quickly realize as a player you've been playing RPGs wrong. And this way is better, easier to play, it's player driven with the GM acting only as a referee. It's up to the players to create and drive their own fun, it offers more player choice and freedom, superior rewards, and a better social experience too. All within a living world that doesn't end when sessions are over. The conventional playstyle is boring and so much more limiting. You'll disagree and roll your eyes now. But go on Twitter, see what games are running under the #BroSR, #Braunstein hashtag. They're all open tables. Go join them. See how you like it.

I am not moving any goalposts. I came wondering how 1:1 time works and I concluded that it works on some very specific conditions.
I don't really want to GM games with thirty or so people, nor just be there to act as an observer and occasional arbiter to patrons. And I definitely don't want to have a game that goes on in real time outside sessions, I already have a job.
If people enjoy this type of game, more power to them. This is something that just does not appeal to me.
 
Last edited:

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
"How does 1:1 time work?" It doesn't work, and Gary Gygax didn't actually play with 1:1 passage of time. He did engage in detailed record-keeping of game time, necessary because his Greyhawk campaign revolved around a megadungeon and had a large floating group of players, each of whom had several characters, while he was determined to maintain continuity so that changes to the Castle Greyhawk megadungeon occurring in one game session with certain characters would be reflected for any group of characters later in the megadungeon.

By the end of the '70s, the typical AD&D group consisted of a single, fixed group of players, each of whom attempted to be present at every game session, so even this record-keeping of time became much less important (though not entirely irrelevant) to the campaign for this type of group, regardless of whether the campaign focused on a megadungeon.

That's what I understand from what reliable (as far as they go) sources say. So at this point I am honestly wondering what Jeffro and other 1:1 promoters are going on about when they talk about 1:1 time being the "real" D&D. What is their point anyways? Did they all manage to omit the very specific conditions on which 1:1 supposedly works, or are they just promoting bs?
They're just promoting bullshit.
Last time I checked in with that set, they were congratulating themselves on having discovered that wargaming exists and insisting this was an amazing event that uncovered the key to real D&D. Not people who should be taken seriously.
Right, many of them have been wargaming for decades but they are "congratulating themselves on having discovered that wargaming exists"
 

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