tozth said:I don't think the engine is the complicated part, even for an average programmer.
Fenril said:Well if I thought I had the time and was capable of it I would give a free open source engine/library a go. That is being me trying to code anything. No way.
I dont think there is any free/cheap low performing 2d engine available that is idiot proof enough for me to make what I wanted to do with it, even if I had the time to dedicate to that.
Please note that I am person that has had considerable difficulties doing a very basic html web page with a tutorial open in front of me, just to give you an idea heh.
Im just going to try to talk more with the guys I know about my game idea, maybe they will be intrigued, one person told me at a point that the easiest coding language available was java, but I dont know if its suited for this purpose of if it would be easy enough for me. Almost certainly not.
Fenril said:one person told me at a point that the easiest coding language available was java, but I dont know if its suited for this purpose of if it would be easy enough for me. Almost certainly not.
JarlFrank said:tozth said:I don't think the engine is the complicated part, even for an average programmer.
What is the complicated part, then?
tozth said:For example, look at http://www.pyweek.org, a site where the creator of pygame is holding competitions for games written in python in one week. Getting something moving on the screen in 2d is not that hard when you use a high level language. Given enough time (let's say 3 months), I have no doubt an average programmer could make a 2d engine in python on par with what Spiderweb uses.
Fenril said:To code from scratch a 2d game engine with capabilities and features like say the ones in the Exile spiderweb games?
I obviously dont know much about programming let alone code languages, but could someone with an average ( average not good or advanced or particularly talented) knowledge of the C language code a tile based 2d engine with little animation easily?
I might know a couple of people that are reasonably confortable with C or C+ or C++ or whatever, its all mostly chinese to me. The only thing that comes to mind about a 2d engine its that it should be easily scriptable to actually make a game.
d is actually a better choice than java, but either way it's probably too much.Fenril said:one person told me at a point that the easiest coding language available was java, but I dont know if its suited for this purpose of if it would be easy enough for me. Almost certainly not.
A* really isn't that hard to figure out.Naked Ninja said:pathfinding around obstacles and NPCs
WanderingThrough2 said:A* really isn't that hard to figure out.Naked Ninja said:pathfinding around obstacles and NPCs