Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.
hussar said:Generally? Generally mutants had more hit points than you could do damage for with a rocket launcher. I'd say it's more like once in a while with an aimed shot to the eyes. Rocket, nuke...and who's to say that you are shooting pure nuke material. The point is that both go beyond realistic, like shooting dudes 3 times in the eyes just to kill them. It's a game.
Ladonna said:Its funny...
I remember when the first codex predictions were bandied around, many people from elsewhere slammed the notion that Fallout3 would be anything like Oblivion. Even Summer said something to that effect. All had faith that Bethesda would do things right, and since all these people scoffed at the idea that Oblivionout would be the way it turned out, the only conclusion to take away is that most believed it should NOT be like Oblivion.
Now that things are turning out incredibly similar, everyone is more or less saying 'Oh, yes, thats the way Fallout should be!!'.
The brainstorming at BS never ends, and you know how you're not supposed to criticise ideas during the brainstorming session? (and whatever Todd says, goes)kingcomrade said:Brainstorming sessions at BethHQ must be the dullest experiences imagineable.
Buying a house sounds boring, but I could see how a rich guy with tons of loot would want a safe place to store it at. Anyone know if there'll be a barter interface, or if merchants will just have sacks of bottle caps with which to buy stuff? Anyhow, rather than buying a house it would make more sense if the PC would get a safe place by joining/forming a faction. The wasteland warrior who just settles in a deserted ruin couldn't very well expect anything useful to still be there when he returns, could he? I mean, when I see tents and farms in Fallout 2, I always check the containers for extra loot. It's like a lottery, where the tickets only cost a few seconds of my time. But no one ever leave any plasma rifles in their lockbox.
THIS. MAN. IS. A. GENIUS.hussar said:Also if I could drive around and listed to licensed music on my radio like in Grand Theft Auto: Necropolis I'd be really stoked but that might be just too much to ask for.
Elwro said:THIS. MAN. IS. A. GENIUS.hussar said:Also if I could drive around and listed to licensed music on my radio like in Grand Theft Auto: Necropolis I'd be really stoked but that might be just too much to ask for.
only took 5 nukes
denizsi said:One of the devs told me that at some point in the game, you will need to find some old nuclear missile bases and activate them as a part of the plot. He then said that although you don't have to, you can repair the infrastructure and activate them; and if you do all of that, you will be able to call in air strike: nukes coming from above, with giant mushrooms.
Don't think. You'll like the game more.If the gun is that damned powerful, you'd think ammo for it would be extremely rare.
Meanwhile, The Glow gets hit with a single nuke and it remains radioactive for hundreds of years. Bethesduh: WE maek ems Fallot!Bradylama said:Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.
It was obviously one of them Troika's game breaking bugs.DarkUnderlord said:Meanwhile, The Glow gets hit with a single nuke and it remains radioactive for hundreds of years.Bradylama said:Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.
Okay, so lots of nukes somehow makes the radiation stay around for a long time, yet 5 nukes in FO3 doesn't? Either way, it still doesn't work.Claw said:Eh, I thought the Glow was heavily bombarded?
Uherm... I believe you do actually. You re-enter that area, there's a crater and "you receive a large dose of radiation".Claw said:Also, Fallout didn't really handle radiation much better. When you blow up the Cathedral and return to the crater, do you recieve any radiation? Nope.
True. They've said the fatman itself is a rare thing, so 5 nukes for some miniboss seem to be quite wasteful. Either that, or the nuclear weapons in F3 universe really suck ass and the whole apocalypse was caused by global warming and such.Fat Dragon said:only took 5 nukes
Goddamn. Wonder how tough these pricks are without a fatman. Also, if ammo is supposed to be in short supply in this game, where the hell did he get five nukes? If the gun is that damned powerful, you'd think ammo for it would be extremely rare.