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Preview How many nukes does it take to kill a mutant?

crakkie

Arcane
Joined
Nov 20, 2004
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1,608
Location
Louisiana
They both go beyond realistic, but one ventures far off into the realm of stupid and builds a house there.
 

Relayer71

Liturgist
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Dec 23, 2006
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538
Location
NYC
Damn, just how fucking big was that bomb that left a crater big enough to build a whole town in?

:shock:

Was that from Fallout 3: The Comedy Central Special Edition?
 

VonVentrue

Cipher
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814
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HPCE
Divinity: Original Sin Wasteland 2
Bethesda, for crying out loud...It's a nuke (a small one, but still a nuke), for Heaven's sake...It creates a blast that desintegrates absolutely EVERYTHING in its range...
What a bunch of MORONS...

On the other hand, what can we expect from the game in which radiation dissipates over time and one can use a fully functional, portable nuclear shelter?...

The "house and the crater" issues are not even worth commenting on.


Edit:
Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.

That's exactly what I had in mind.
 

Bradylama

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Joined
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Messages
23,647
Location
Oklahomo
Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.

I'm hotly anticipating Fallout 3. Playing it is going to be sadder than when Aerith died.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,624
hussar said:
Generally? Generally mutants had more hit points than you could do damage for with a rocket launcher. I'd say it's more like once in a while with an aimed shot to the eyes. Rocket, nuke...and who's to say that you are shooting pure nuke material. The point is that both go beyond realistic, like shooting dudes 3 times in the eyes just to kill them. It's a game.

No, play the game again. The whole reason I used the rocket launcher was because I could take out whole groups of mutants with one shot. If your skill sucked you might have been missing and just nicking them though. Also, I'm pretty sure you couldn't target shot with rocket launchers...can anyone verify this?
 

HanoverF

Arcane
Patron
Joined
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Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Ladonna said:
Its funny...

I remember when the first codex predictions were bandied around, many people from elsewhere slammed the notion that Fallout3 would be anything like Oblivion. Even Summer said something to that effect. All had faith that Bethesda would do things right, and since all these people scoffed at the idea that Oblivionout would be the way it turned out, the only conclusion to take away is that most believed it should NOT be like Oblivion.

Now that things are turning out incredibly similar, everyone is more or less saying 'Oh, yes, thats the way Fallout should be!!'.

That's what all the previews are telling them to think, so it must be the TRUTH. Remember, Fallout is unplayable. :P
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
will we be able to eat supermutant balls and craft a suck-it-all mini portable toilet bowl that will transform radiation into a drinkable water that will instantly heal your most critical wounds and also give a +2 to CHA and INT making NPCs give you a better dialogue options like "a) megaton ; b) rumors ; c) do I look like a total idiot or is it just bethesda devs?" instead of a common and so much progressive options like "a) megaton ; b) rumors"?

Oh wait... INT does not have any influence on a dialogue options number. Oh well... Guess I know which parameter I will put down to 2 to give me more points in the most important one in F3 - The Dumb Strength.
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
You still need IN for skill points. Which was always the main function of that attribute as far as I'm concerned. Need skill points to shoot straight, you know.

kingcomrade said:
Brainstorming sessions at BethHQ must be the dullest experiences imagineable.
The brainstorming at BS never ends, and you know how you're not supposed to criticise ideas during the brainstorming session? :roll: (and whatever Todd says, goes)

Buying a house sounds boring, but I could see how a rich guy with tons of loot would want a safe place to store it at. Anyone know if there'll be a barter interface, or if merchants will just have sacks of bottle caps with which to buy stuff? Anyhow, rather than buying a house it would make more sense if the PC would get a safe place by joining/forming a faction. The wasteland warrior who just settles in a deserted ruin couldn't very well expect anything useful to still be there when he returns, could he? I mean, when I see tents and farms in Fallout 2, I always check the containers for extra loot. It's like a lottery, where the tickets only cost a few seconds of my time. But no one ever leave any plasma rifles in their lockbox. :(
 

Bradylama

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Oklahomo
Buying a house sounds boring, but I could see how a rich guy with tons of loot would want a safe place to store it at. Anyone know if there'll be a barter interface, or if merchants will just have sacks of bottle caps with which to buy stuff? Anyhow, rather than buying a house it would make more sense if the PC would get a safe place by joining/forming a faction. The wasteland warrior who just settles in a deserted ruin couldn't very well expect anything useful to still be there when he returns, could he? I mean, when I see tents and farms in Fallout 2, I always check the containers for extra loot. It's like a lottery, where the tickets only cost a few seconds of my time. But no one ever leave any plasma rifles in their lockbox.

See, in an ideal world this kind of idea could lead to a quest where the PC is informed of the location of a Vault, and follows the lead thinking he'll find another one in the area, only for it to turn out to be an actual bank vault, which is heavily guarded and where he can store his shit for a fee.
 

Elwro

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Krakow, Poland
Divinity: Original Sin Wasteland 2
hussar said:
Also if I could drive around and listed to licensed music on my radio like in Grand Theft Auto: Necropolis I'd be really stoked but that might be just too much to ask for.
THIS. MAN. IS. A. GENIUS.
 

corvax

Augur
Joined
Jul 13, 2004
Messages
731
Elwro said:
hussar said:
Also if I could drive around and listed to licensed music on my radio like in Grand Theft Auto: Necropolis I'd be really stoked but that might be just too much to ask for.
THIS. MAN. IS. A. GENIUS.

I KNOW! But this genius has to learn how to spell "listen" first. Anyway, as they say "only the mediocre are always at their best". FPS + GTA + Fallout = I'm rich, bitch! Bethesda, hire me...now!
 

mouflon

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In a dark, dark town, on a dark, dark street, with
I like it. You get paid to detonate an unexploded nuclear weapon, but the townspeople try to stop you, so you can shoot mini-nukes at a nearby nuclear-powered car to cause a nuclear explosion to kill them, handily ducking into a phone-booth sized nuclear shelter to survive.

Is it me or did they forget the 'post' out of 'post-nuclear role-playing game'? Apart from the intro and the very end, the only reference to nuclear weapons in Fallout was the name of a soft drink. But hey, at least they're staying true to the original. Killing 30 foot orc-er-mutants using five mini-nukes a piece. Pure Fallouty goodness.
 

denizsi

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bosphorus
One of the devs told me that at some point in the game, you will need to find some old nuclear missile bases and activate them as a part of the plot. He then said that although you don't have to, you can repair the infrastructure and activate them; and if you do all of that, you will be able to call in air strike: nukes coming from above, with giant mushrooms.
 

Fat Dragon

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local brothel
only took 5 nukes

Goddamn. Wonder how tough these pricks are without a fatman. Also, if ammo is supposed to be in short supply in this game, where the hell did he get five nukes? If the gun is that damned powerful, you'd think ammo for it would be extremely rare.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Well, it's either 5 nukes or 7 barbie heads from your trusty Rock-It Launcher.
 
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denizsi said:
One of the devs told me that at some point in the game, you will need to find some old nuclear missile bases and activate them as a part of the plot. He then said that although you don't have to, you can repair the infrastructure and activate them; and if you do all of that, you will be able to call in air strike: nukes coming from above, with giant mushrooms.

what
what
what
what
what
what
what
 
Joined
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Messages
3,585
Location
Motherfuckerville
As much as I like the "Enough is enough! I have had it with these motherfucking [thing] in this motherfucking [location]! Time to open [something]!" line....I'm sure Bethesda will make a black Brotherhood Paladin who looks like DMX use it. Ugh...

Also there was a mini-nuke in PoS.....that's reason enough that whoever created the Fatman idea or thinks it fits with Fallout might require a CAT scan....as if the the other reasons weren't enough....
 

Severian Silk

Guest
If the gun is that damned powerful, you'd think ammo for it would be extremely rare.
Don't think. You'll like the game more.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
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Messages
28,544
Bradylama said:
Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.
Meanwhile, The Glow gets hit with a single nuke and it remains radioactive for hundreds of years. Bethesduh: WE maek ems Fallot!
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
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DarkUnderlord said:
Bradylama said:
Radiation always dissipates over time, the problem with Fallout 3's radiation is that it has a half-life of minutes.
Meanwhile, The Glow gets hit with a single nuke and it remains radioactive for hundreds of years.
It was obviously one of them Troika's game breaking bugs.
 

Claw

Erudite
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The center of my world.
Project: Eternity Divinity: Original Sin 2
Eh, I thought the Glow was heavily bombarded?

Also, Fallout didn't really handle radiation much better. When you blow up the Cathedral and return to the crater, do you recieve any radiation? Nope.

Mini-nukes that can't even kill a giant mutant and exploding cars are shite, though.
 

DarkUnderlord

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Messages
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Claw said:
Eh, I thought the Glow was heavily bombarded?
Okay, so lots of nukes somehow makes the radiation stay around for a long time, yet 5 nukes in FO3 doesn't? Either way, it still doesn't work.

Claw said:
Also, Fallout didn't really handle radiation much better. When you blow up the Cathedral and return to the crater, do you recieve any radiation? Nope.
Uherm... I believe you do actually. You re-enter that area, there's a crater and "you receive a large dose of radiation".

I really think Bethesduh have gotten lost with the whole "LULZ nukes" thing. Somehow or another, that came up at a design meeting and it all went downhill from there.
 

Relien

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Tremere chantry
Fat Dragon said:
only took 5 nukes

Goddamn. Wonder how tough these pricks are without a fatman. Also, if ammo is supposed to be in short supply in this game, where the hell did he get five nukes? If the gun is that damned powerful, you'd think ammo for it would be extremely rare.
True. They've said the fatman itself is a rare thing, so 5 nukes for some miniboss seem to be quite wasteful. Either that, or the nuclear weapons in F3 universe really suck ass and the whole apocalypse was caused by global warming and such.

I wonder how much the game atmosphere will suffer if the force that destroyed the world as we know it will be degraded to food for some BFG9000 wannabe.
 

gc051360

Scholar
Joined
Mar 5, 2007
Messages
256
It's actually a little funny with all of this stuff.

You hear a completely ridiculous idea and think "that's retarded"....and then you check out some of the sites, especially the review sites, and they are blown away. It's like an episode of twilight zone or something. Everyone loves completely retarded ideas.

The crater of an un-detonated bomb? He had to misspeak. And who is so desperate to build their own town over this shit hole? Mr. Burke must be dumber than Pete Hines.
 

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