hello friend
Arcane
Sup faggots.
I'm going to be playing DnD 5E with some bros over roll20, thought I'd make a (wild mage)sorc/(totem)barb.
Yes, I know it's suboptimal. It should be very fun, though.
The question is, how do I make it suck as little as possible? Maybe DEX barb? That would at least mitigate the lost RAEG progression. There's no way to get around the lost spellcasting progression. It is what it is.
Stats are 14 8 9 12 11 17, currently unallocated. Race has to be human (+1 all stats), variant rules (+1 to two stats, +1 skill, +1 feat) are permitted.
So with 5 total Ability Score Improvements, +1 feat from Human variant option, that's 6 potential feats. Most of those should be going to stats, though. That's potentially a loss of 10 points of stats, 9 if Resilient (DEX) is picked.
There are many options.
Lucky is a no brainer.
Savage Attacker is good.
Danger Sense (from class) combines well with Shield Master+War Caster+Resilient, but that's already 3 feats. On the other hand, it would make you hilariously invulnerable to anything that allowed a DEX save. Probably not worth it.
Defensive Duelist if using a Finesse weapon, Great Weapon Master if not.
6 levels of Barb gets Extra Attack, Fast Movement, Danger Sense, Reckless Attack, Unarmored Defense, 1st Totem Bear, and 2d Totem Wolf
The 2d Wolf Totem gives fast tracking and fast stealth. With Medium Armor Master that would up the AC while allowing stealth at normal speed in med armor.
Wild Magic gives some rerolling and Concentration checks will be helped by CON being high, when not raging touch attack spells and whatever else can be cast up close with Quickened Spell or Twinned spell, but even so.
It's not looking good. Fortunately it's not a combat heavy campaign.
How do I make this work, men?
I'm going to be playing DnD 5E with some bros over roll20, thought I'd make a (wild mage)sorc/(totem)barb.
Yes, I know it's suboptimal. It should be very fun, though.
The question is, how do I make it suck as little as possible? Maybe DEX barb? That would at least mitigate the lost RAEG progression. There's no way to get around the lost spellcasting progression. It is what it is.
Stats are 14 8 9 12 11 17, currently unallocated. Race has to be human (+1 all stats), variant rules (+1 to two stats, +1 skill, +1 feat) are permitted.
So with 5 total Ability Score Improvements, +1 feat from Human variant option, that's 6 potential feats. Most of those should be going to stats, though. That's potentially a loss of 10 points of stats, 9 if Resilient (DEX) is picked.
There are many options.
Lucky is a no brainer.
Savage Attacker is good.
Danger Sense (from class) combines well with Shield Master+War Caster+Resilient, but that's already 3 feats. On the other hand, it would make you hilariously invulnerable to anything that allowed a DEX save. Probably not worth it.
Defensive Duelist if using a Finesse weapon, Great Weapon Master if not.
6 levels of Barb gets Extra Attack, Fast Movement, Danger Sense, Reckless Attack, Unarmored Defense, 1st Totem Bear, and 2d Totem Wolf
The 2d Wolf Totem gives fast tracking and fast stealth. With Medium Armor Master that would up the AC while allowing stealth at normal speed in med armor.
Wild Magic gives some rerolling and Concentration checks will be helped by CON being high, when not raging touch attack spells and whatever else can be cast up close with Quickened Spell or Twinned spell, but even so.
It's not looking good. Fortunately it's not a combat heavy campaign.
How do I make this work, men?