ITT thread topic hijacked by Aspergers.
If that were true there wouldn't be thousands upon thousands of games performing just fine while running in a managed environment.
D/dalvikvm(26506): GC_FOR_ALLOC freed 8191K, 52% free 10832K/22535K, paused 122ms, total 122ms
D/dalvikvm(26506): GC_FOR_ALLOC freed 8189K, 52% free 10834K/22535K, paused 61ms, total 61ms
D/dalvikvm(26506): GC_FOR_ALLOC freed 8194K, 52% free 10832K/22535K, paused 143ms, total 143ms
D/dalvikvm(26506): GC_CONCURRENT freed 6K, 52% free 10832K/22535K, paused 14ms+5ms, total 61ms
D/dalvikvm(26506): GC_FOR_ALLOC freed 8192K, 52% free 10832K/22535K, paused 157ms, total 157ms
D/dalvikvm(26506): GC_CONCURRENT freed 7K, 52% free 10832K/22535K, paused 14ms+5ms, total 53ms
Let's ignore whether programmers are aspergers.
Suppose that's true. What then?He's not projecting, that's textbook Aspergers.
Jesus christ guys.
Box2D.
They use Box2D.
Except for Broforce, they use Unity. Which is ideal for a no brainer scripting (doesn't require heavy logic)
What's wrong with XNA? I know that it's not being updated anymore, but ain't what's left solid?
I worked with SDL a bit, and I wanted to learn another framework, and I was thinking of XNA...
Jesus christ guys.
Box2D.
They use Box2D.
Except for Broforce, they use Unity. Which is ideal for a no brainer scripting (doesn't require heavy logic)
Unity 'scripting' is still programming with general principles.. Not really No-Brainer.. and I think unity is a great place to start.. Or using Mono.. You get cross platform support fairly easily and Mono Games libraries are pretty good for 2D Games..
To OP:
If your 'partner in crime' is a developer of any merit he should have at least a passing concept of these technologies and jumping in should be a minimal effort as opposed to rolling an engine from scratch.
What's wrong with XNA? I know that it's not being updated anymore, but ain't what's left solid?
I worked with SDL a bit, and I wanted to learn another framework, and I was thinking of XNA...
It's not cross platform.. Mono is the 'alternative' (it actually builds on XNA 4) to XNA which is not only cross platform but has much better performance and is still being actively developed today by the open source community.
If C# was your target technology for making a game.. definitely go with Mono. http://www.monogame.net/
What's wrong with XNA? I know that it's not being updated anymore, but ain't what's left solid?
I worked with SDL a bit, and I wanted to learn another framework, and I was thinking of XNA...
Jesus christ guys.
Box2D.
They use Box2D.
Except for Broforce, they use Unity. Which is ideal for a no brainer scripting (doesn't require heavy logic)
Unity 'scripting' is still programming with general principles.. Not really No-Brainer.. and I think unity is a great place to start.. Or using Mono.. You get cross platform support fairly easily and Mono Games libraries are pretty good for 2D Games..
To OP:
If your 'partner in crime' is a developer of any merit he should have at least a passing concept of these technologies and jumping in should be a minimal effort as opposed to rolling an engine from scratch.
What's wrong with XNA? I know that it's not being updated anymore, but ain't what's left solid?
I worked with SDL a bit, and I wanted to learn another framework, and I was thinking of XNA...
It's not cross platform.. Mono is the 'alternative' (it actually builds on XNA 4) to XNA which is not only cross platform but has much better performance and is still being actively developed today by the open source community.
If C# was your target technology for making a game.. definitely go with Mono. http://www.monogame.net/
What's developed in mono that's not in XNA4? Other than cross plataforming?
Having made myself familiar with both XNA and what is available through mono game I need to call bullshit. XNA is a superior API and monogame is still missing fairly important pieces of .NET 4.0.
It's a little silly to suggest that mono is some form of original work, when it is primarily an attempt to make as many XNA APIs as possible cross-platform. The work of a brick layer, not an architect.
XNA is a superior API and monogame is still missing fairly important pieces of .NET 4.0.
It's a little silly to suggest that mono is some form of original work, when it is primarily an attempt to make as many XNA APIs as possible cross-platform. The work of a brick layer, not an architect
What's wrong with XNA? I know that it's not being updated anymore, but ain't what's left solid?
What's developed in mono that's not in XNA4? Other than cross plataforming?
If you really have an interest in it.. go to the link. If I was going to sum it up in a quick verbage..
Improved API - More simple to use and get working and less dependant on Microsoft abstractions
Improved Performance
Improved Modularity
Added features like -proper- Anti-aliasing and more control over your pipelines for rendering
Uses the GPL more efficiently
I am sure the list goes on, I am not an expert on XNA before it was discontinued or what it's capabilities were.. but Mono is shaping up to be a very powerful library whereas XNA was a niche product for peddling shitty games on Xbox Live..
Well, I recently started musing about making a small game, a trifle if you wish, that would be similar in looks to games such as terraria/starbound/broforce. In other words, 2d and pixels would be mandatory. Landscaping (mining/farming etc) does not particularly interest me: I just like the visual style of those games. I would like it to have stats, NPCs, and dialogue choices (with possible branching conversahunz).
Do you know how to program?
Not really. But my associate (a friend who's in this with me) does.