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How would you improve TB?

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
I was playing Pathfinder Kingmaker lastly and Dos2 and Battle Brothers and recognized how much more i like TB over Realtime.

I'm also a big fan of Kingdom Come Deliverance. This started a thinking process in myself and started the Question:

How could you build a such interesting System like Dos 2 ( minus the annoying Armor System) with a similar versatile and interesting concept - but without magic. Means, litterally Kingdome Come but with a party in Turnbased Combat. How could someone stage this?

Ideas i had:

  • verticality and Terrain is something
  • a ressource like stamina you have to manage while fighting (eg if your tired you wan't be really proficent)
  • hitting bodyparts -> depending on what you wear differnt bodyparts are nearly impossible to penetrate/harm. Like you can't someone in Platearmor stab with a Sword into the Chest. This looks different with the spike of a Warhammer
  • skills that are like combos..example player takes a stab, stab, slash combo..and the opponent something like slash, slash, pommelhit and then you ahve something like a scissors, stone paper. But i thin this is not a good concept. I would really like to make the whole system more skillbased than Gear.

Just play Knights of the Chalice (KotC), Temple of Elemental Evil with the Temple+ mod/fix and KotC 2.
There little to do to reach perfection.
 

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