I thought you would not be responding to my posts anymore.
i had a problem with the bad writing, the bad combat, the bad stats design, the bad story, the bad pathfinding, the bad AI, the bad itemization, the bad focus on balance, the bad inventory design, the bad companion design, the bad choice of putting fucking backer npcs where npcs should be with various connections to the game itself, the big bad dragons, the bad quest design, the bad reputation design, the bad design of character housing, the bad resting design, the bad choice and consequence design, the bad random loot generator, the bad pricing and economy design... i don't know, there might be more but this just comes to me naturally at the moment.
Calling things bad still doesn't qualify for a coherent argument, nor does it explain why it is bad. Jesus Christ... you are retarded. But ok... I will just assume here that it doesn't differ from the points others have raised. Let us examine it a bit:
Bad writing: I agree the writing is better in the infinity engine games, but to claim that writing is bad or average in PoE is just retarded. It is more an oscillation between average and great. I mean if you qualify PoE writing as bad, what would you qualify the writing of Skyrim or Oblivion? Ultra-mega-super bad? Look, I consider Bethesda games to have bad writing. Average is what you get with games like Dragon Age or Mass Effect. D: OS had decent writing, Arcanum just slightly better, but I still don't think it is on the same level as PoE. So you have all those games that have worse writing than PoE, and yet you describe PoE writing as bad? Am I the only one to see how retarded your statement is? But even if I granted you that PoE had bad or average writing, writing is just one element of the whole game, and I have played some amazing games with horrible writing. Morrowind being one of them. So even if I granted you this, which I fucking don't, you still have a lot of work ahead of you.
Bad combat and bad stat design: Again, I agree that IE games had better combat. Well.. IWD and BG anyway. PST... not so much, but that is a story driven game and combat is not in such focus. But just as it is the case with writing, I do not think the combat is bad. I justify my reasoning with comparing the combat with IE games and observing just how similar it is and even superior in some elements. There are of course differences due to the new ruleset and engagement system, but nothing too drastic. If PoE has bad combat, then IWD and BG have average combat at best, while PST has ultra-mega-super bad combat. And again, compare PoE combat with Arcanum combat. If PoE has bad combat, then Arcanum has ultra-mega-super bad combat with a shit topping. Still doesn't change the fact Arcanum is one of the best RPGs ever created. Oh and if you want an objective evaluation of combat, you will not get it by whining only about the bad stuff. You also have to take a look at improvements and then take both the bad and the good stuff into account.
For example, the fighter class in BG didn't really have any abilities until Throne of Bhaal. In PoE, fighters actually have abilities and you are much more involved while playing them. Chanters are superior to bards, due to how they combine and stack their power only to unleash them with some interesting effects. All classes are much more flexible in how they will turn out. Yes, I think the fact that PoE allows you to play a genius barbarian is an awesome feature and it adds to character variety both in and out of combat, which is fan-fucking-tastic and that is all I will say about stats. Furthermore, lines of fire, which didn't exist in IE games from what I remember, make positioning of a wizard a much more strategic endeavor since you can actually see the effects of your magic and can actually avoid blasting your whole party to bits. I can't remember how many times in BG I didn't even use certain magical attacks, because there was no way of knowing who it will hit and one wrong move could result in utter clusterfuck. This is one streamlining effect I approve of, because it adds to strategy and you can turn it off in options if you want to play completely hard core. Options are good. The engagement system I actually like, because it prevents the enemies from running between your party members like a confused chicken, while you kill them off with a bow and arrow (a very effective strategy in IE games). Disengaging was never a problem for me like some people here claim, but true I dont play on hard difficulty, or perhaps I am just not retarded. I also like how Obsidian solved the rest to full power "cheat" which people abused in infinity engine games by limiting you how many times you can rest in between combat, while at the same time making resting not a constant need. So the bottom line is this. I still like combat in BG and IWD more, but is combat in PoE bad? No and anyone who claims that the combat is bad either didn't play the game or is just full of shit.
Bad story: Riiiiight... Can you elaborate on this one, because this is completely new to me. From what I read people usually complained about minor annoyances. Not the story. But I am sure it will be brilliant.
Bad pathfinding: This was a problem in older games as well. I don't see any difference really.
The bad AI: You mean like being a carbon copy of the older games except this time the enemies won't be running between your party members like a confused chicken while you pick them off with a bow and arrow? Somehow I fail to see how this qualifies for bad AI.
Bad itemization: Are you talking about random loot here? Yeah, I am not a big fan of that either. But I do get some nice stuff from time to time. I wouldn't call it horrible.
Bad focus on balance: And... IE games were balanced... right? Need I remind you that certain classes could solo the game, while it was impossible for others? Not really ideal balance, is it? Or perhaps you mean getting wiped because you stumbled all of a sudden on an opponent that you couldn't beat? Hmm... reminds me on my playthrough of BG when I stumbled upon a flying skull that wiped my party in 4 seconds, or a similar experience with eye of a beholder. Or with my first encounter with a dragon. Each time I got wiped. But I learned, leveled up, came back and then fucked them royally. I mean, you wanted people to compare it to older games, so when I do that, I don't really see a problem.
Bad inventory design: PfffffffffffftttthahahahahahaHAHAHAHAHA! Really now?
Ok.. ok... lets compare it to original IE inventory system. In IE games, when you wanted to check what your party has in their inventory, you had to open each character individually. In PoE, you see the inventory of a whole party in 1 screen, while retaining individual inventories for each party member. Yep... you are retarded. I mean,... if PoE improved 1 thing it improved the inventory design.
Bad companion design: worse than BG2 and PST, better then BG1 and IWD&IWD2. Better then Arcanum and Fallout 1 and 2. Need I say more?
The bad choice of putting fucking backer npcs where npcs should be with various connections to the game itself: I agree.
The big bad dragons: Why?
The bad quest design: Disagree. It is on the same level as BG trilogy.
The bad reputation design: Please explain.
The bad design of character housing: I think it could have been better, yeah.
The bad resting design: Because resting for 72 hours after each fight is superior and more realistic than to actually having camping supplies and being limited in the amount of rest you can take. You....
....bumbling....
....imbecile....
....
The bad choice and consequence design: Because having choices and consequences is worse than not having any, as it was the case in Baldurs Gate and IWD. Ok... BG had some c&c when it comes to companions and romances, but not even close to PoE. PST of course is superior to PoE in that regard. Still I don't think you make a valid point here.
The bad random loot generator: Isn't this the same as bad itemization that you already mentioned?
The bad pricing and economy design: Every game has a problem with that.
now even if you exchange the word bad before each example with the word average, the game is still a piece of average shit. and make no mistake, if i were to annalize each example it would turn into a detailed 10 pages report on the game, so i'll just assume you've played the game and know what the fuck i'm talking about or at least read some threads here.
Yes, I read through the complaints and majority of it is utter and total bullshit. If people were to put older games under the same scrutiny, it would turn many of the older classics into shit/average games as you put it.
the art style might be the only good thing about the game.
Oh, there is plenty of good stuff that you didn't mention. Its not just art and music, although I hear some people complain even about art and music.
ahh, the smartphone master race.
LoL! What is that supposed to mean? Jesus Christ dude. Don't project your idiocy on to me. I just like to take a shit in the toilet from time to time while reading stuff from my smartphone. It doesn't mean I am a smartphone/tablet gamer for fucks sake. And even if I was, how does that invalidate anything I said, or prevent me from liking PC games as well?
if you did any comparison to the really good old games and still come to the conclusion this is a 8/10 you're stupid as fuck.
Perhaps it is you that need to do the comparison, because more than half of the things you complain about exist in older classics or are even done worse there.
yeah, i usually don't enjoy conversation with people using words like lol, rofl, swag, yolo and whatever else the smartphone degeneration incorporates in their language.
Because using a smartphone while you take a shit is degenerate... Makes sense.