LCJr. said:I thought Great Duke said that Lenny&Bruce was an experiment and he wasn't happy with the way it turned out either.
Jim Kata said:LCJr. said:I thought Great Duke said that Lenny&Bruce was an experiment and he wasn't happy with the way it turned out either.
He's going to be a bit of comedy relief. A sort of two voice thing kinda like the Master from fallout.
LCJr. said:Jim Kata said:LCJr. said:I thought Great Duke said that Lenny&Bruce was an experiment and he wasn't happy with the way it turned out either.
He's going to be a bit of comedy relief. A sort of two voice thing kinda like the Master from fallout.
OT-but what's up with the sig Jim? More of your adventures on MySpace? Kinda surprised it doesn't go; plotting the death of my schoolmates. Studying the Columbine massacre so I can do better.
flabbyjack said:You could just put the mouths vertical from each other.
How is modding for M&B? From the apparent lack of story in M&B I get the impression that it is difficult to script for. Could you recommend a good finished mod, or one that has some of the features you're implementing?
LCJr. said:Hey Jim why don't you fill us in on the whole Taleworlds soap opera? Colt temp banned by Pavlov. Armagan "fires" Pavlov. Lost Lamb "quits" in protest. Now this MBX forums thing with I noticed Pavlov as a moderator. What's going on?
Dmitron said:Models are quite good ..very good compared to some of the M&B mods out there. Textures on the heads are great, who painted those? (they look professional, in a gamey kinda way). The logo..no comment beyond: basic knowledge of Adobe Illustrator\Photoshop could improve upon it
I'm too lazy to sift through the Taleworlds thread.. does the mod feature horses? I'm wondering since post-apoc coupled with cars seems natural. But how will you implement this in M&B's engine?
Spacemoose said:so are you adding some dialogue and consequences, or will this be riding around in a car shooting things as opposed to riding around on a horse shooting things
denizsi said:So I read the thread at TalesWorld but couldn't find the answer: what will the gameplay be like? Similar to M&B, as in static towns and NPCs, very limited in scale, randomly generated battle zones on the world map? Note that I have no idea how flexible the engine is. Anything like buildings to enter and go up & down between its floors, for instance?
sheek said:Oh yeah Kata, a while ago GD asked me for some gun models. Now I have internet again I'll upload them tomorrow.
denizsi said:How much of the stuff is hardcoded in the engine? Would it be possible to, say, have turn-based combat? New interface elements to support that? New animations, new controls?
Jim Kata said:denizsi said:How much of the stuff is hardcoded in the engine? Would it be possible to, say, have turn-based combat? New interface elements to support that? New animations, new controls?
No.
Err, new animations, yes. Nothing else, though.