Volourn said:
Once again, detetcing alignment is pretty much considered taboo. Doing it, and getting caught often leads to unpleasantries.
I don't know about taboo. It's basically like asking someone today to take a lie detector or drug test. You ask your buddy to take a lie detector test because you think he stole your beer, yeah, that's tacky. You're a suspect in a crime, that's a different story. Given the ease, I imagine it wouldn't be a rarity for adventuring parties to give one to prospective members, as long as they told them what was going on and gave them a chance to back out. That's basically how many employers are with drug tests, and people complain but them's the breaks.
You also missed an example of mine I beleive that is in this thread. How about a thief who wnat as much as treasure a spossible. He;ll do anything to get it including robbing citizens, killing if need be, etc.; etc. How about if he hooks up with an adventuring party as a "scout" and soon realzies he can get all the gold he wants in a sfaer environment hiding behind the fihters0 than working on his own. He's still evil as he still has no qualms on harming others to satisfy his greed; but he dosn't normally show this side of him to his party members.
You know, he could just hook up with an evil adventuring party or a group of bandits or the like just as easily. Then he still gets all the same benefits but also gets help and approval with his rapin' and pillagin' exploits.
"Hey, Chuck, that haul from the dungeon was pretty sweet, but how about we rob this village and have our way with their women while we're at it."
"Sounds like a plan."
How about the good brother who travels wiith the evil brother in some lame attemp to convert or safe him? This happens all the time. Even in real life, family members tend to be hesitant to turn their back on loved ones who committ even the most heinous of crimes.
Good point, really. But again, when you're controlling both of them, it's not quite the same, is it?
SOU: Yes, some of the nw abilities seem out of whack; but then again, that's not too surprising. All game have something that are over-powered. As far as ransacking homes; I think the alignment hit is too small. It should be a little higher to really get the point across. THis, also unfortunately, virtully disseappearrsin the interlude and beyond. Sad really.
The Arcane Archer I can understand, since it's pretty much verbatim from the DMG. I'd think it would be pretty obvious something like Divine Might is overpowered, though. Yeah, it's lackluster with 14 charisma, but who's going to bother if that's their objective? With a paladin with 20 charisma who has +10 in items and spells, it's silly. They could have just made it a flat bonus and lasts as long as your charisma bonus, then it wouldn't have that exponential growth in power. I mean, I spotted that the first time I looked at it.