Tavernking
Don't believe his lies
I'm making a CRPG, and I've been putting off adding damage number popups for the longest time. My design philosophy is that if Fallout 1+2 didn't do it, then it's not necessary. But my ideals are threatened by the fact that literally every CRPG from the last 20 years worth a damn has had damage number popups.
It is hard to explain my frustration with them, who the hell tracks those numbers anyway? If you want to show that you got a critical hit or that an ability you just used is powerful there are other ways than throwing big digits in my face. What is this, a math class? It's like I'm reading a comic book fight scene with WHACK and POW appearing above the character's heads. Someone please tell me what to think
It is hard to explain my frustration with them, who the hell tracks those numbers anyway? If you want to show that you got a critical hit or that an ability you just used is powerful there are other ways than throwing big digits in my face. What is this, a math class? It's like I'm reading a comic book fight scene with WHACK and POW appearing above the character's heads. Someone please tell me what to think