If you don't convince him, you fight Saren himself. Then, no matter what, you fight Saren's corpse controlled by SovereignDoes talking Saren into offing himself alter the subsequent fight at all? I might be wrong but I remember being supremely pissed off that you're forced into the crap fight with Cyborg Zombie Saren regardless of how you deal with him, seemed like yet another totally fake choice. I think it even plays the exact same cutscene after his death as if you'd shot him yourself.
It doesn't, but it makes little difference, since the "true" final boss is just a pushover. I'm just speculating here, but I wouldn't be surprised if forcing the player into a fight was something implemented due to external meddling. It is so poorly-made that it feels like they nerfed the guy just to make sure it was still a diplomatic victory in spirit.Does talking Saren into offing himself alter the subsequent fight at all? I might be wrong but I remember being supremely pissed off that you're forced into the crap fight with Cyborg Zombie Saren regardless of how you deal with him, seemed like yet another totally fake choice.
Sorry but that's bullshit.For a military themed game, I didn't see a single occurrence of military slang, or people respecting rank when talking, or anything being tough or manly. It was like seeing men through women's eyes, witnessing their complete lack of understanding. None of those writers served in the army or did any research. They just made shit up, and it was boring and painful to see such laziness and decline get praise from the normies.
The absurd and cringeworthy situations aren't the problem for me, it's the way they're all squandered. Star Trek turned all kinds of high concept ideas into really memorable and unique stories, but Mass Effect has to crush everything down to fit BioWare's typical formula.I honestly like ME1. As many have already said, it has an atmosphere that intensely evokes series like Star Trek/Stargate/etc. Many have mentioned that ME1's story is bad, but do you really remember the episodes of Star Trek? How many absurd and cringe-worthy situations appeared? And I'm not saying this as a criticism, for me it's almost part of the style of these series. Perhaps that's precisely what makes these series nostalgic for me, how seriously they took themselves while depicting silly situations that somehow ended up being charming.
For shooting people, most Codexers prefer Oblivion with guns and skill-checks.it's better than most rpgs because you get to shoot people dead
You're confusing the relatively hard science fiction promoted by editor John Campbell Jr. with the "sword and planet" and "space opera" types of science fiction from the '20s and '30s that the "Campbellian Revolution" attempted to destroy.ME 1 is the only ME I liked consistently. I played ME 2 and was dissapointed. I never bothered with ME 3. By the time the 3rd game came out I had moved past heavy gaming.
ME 1 still holds a place in my heart. Like OP said, it's a nod to Golden Age sci-fi. There're almost no games released in the 15 years that comes close to that concept. It's obvious inspiration is Star Trek and Babylon 5, but there're few nods to '50s-'60s John Campbell era works too.
What I really want to see is a Sci-Fi RPG that goes all-in on the Campbellian Sci-Fi schlock. I want to play a chisel-chinned Himbo in a jumpsuit flying a spaceboat with fenders and shooting bulbous ray-guns at Lovecraftian monsters in order to save some Bimbo while exploring a Frank Frazetta-esque landscape.
Real John Carpenter of Mars shit.
Star Control 2 was a heavy inspiration. They had to scale the game back because it was originally going to play like a bigger budget version of SCII. Which you can really see in the Mako segments and the planets you can visit.I like it too for the same reasons. Mass Effect 1 has many nods to Star Trek--including several cast members who do voice acting for the game.
I liked finding planets and roaming, even if the mako was turbulent and most planets bleak. The first game reminded me a lot of Star Control II, which is a compliment. The classes and abilities were good. So were the NPCs and overall writing. It was familiar but it's own thing. I enjoyed ME2 quite a bit, but ME1 really hit the mark. I have played it through fully probably half a dozen times.
So whatFor shooting people, most Codexers prefer Oblivion with guns and skill-checks.it's better than most rpgs because you get to shoot people dead
You're confusing the relatively hard science fiction promoted by editor John Campbell Jr. with the "sword and planet" and "space opera" types of science fiction from the '20s and '30s that the "Campbellian Revolution" attempted to destroy.ME 1 is the only ME I liked consistently. I played ME 2 and was dissapointed. I never bothered with ME 3. By the time the 3rd game came out I had moved past heavy gaming.
ME 1 still holds a place in my heart. Like OP said, it's a nod to Golden Age sci-fi. There're almost no games released in the 15 years that comes close to that concept. It's obvious inspiration is Star Trek and Babylon 5, but there're few nods to '50s-'60s John Campbell era works too.
What I really want to see is a Sci-Fi RPG that goes all-in on the Campbellian Sci-Fi schlock. I want to play a chisel-chinned Himbo in a jumpsuit flying a spaceboat with fenders and shooting bulbous ray-guns at Lovecraftian monsters in order to save some Bimbo while exploring a Frank Frazetta-esque landscape.
Real John Carpenter of Mars shit.
So whatYou're confusing the relatively hard science fiction promoted by editor John Campbell Jr. with the "sword and planet" and "space opera" types of science fiction from the '20s and '30s that the "Campbellian Revolution" attempted to destroy.
Makes it better than rpgsCalling ass effect an RPG is insult to the whole genre
ass effect is a corridor shooter with dialogues and flavor skills, with controls made for consoles first and foremost
I remember many memorable moments and cutscenes hold up.
1. Seeing the Citadel for the first time.
2. Captain Kirrahe's speech.
3. The conversation with Sovereign.
4. Punching a journalist.
5. Jumping through a relay on Mako and climbing the outside of the Citadel in zero gravity.
6. The battle of the Citadel.
did nothing wrong.Sovereign