Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
I solo'd as fighter/wizard/thief (fun fact, could still equip shield, bwahaha) and as fighter dual'd to wizard, and as fighter dual'd to cleric. All are doable (those are three solo runs btw, not a party of those three, but that would work just as well).
I would suggest never having a pure thief or pure fighter and to either multi or dual class them (I prefer dual class over multi, but whatever works for you).
I would, I believe, do something like Fighter dual to cleric, fighter dual to wiz, and fighter/thief/wiz multi or thief dual to wiz. For the priest class you could also do ranger -> druid, paladin -> cleric, or fighter -> druid, or ranger -> cleric of course depending on what you want.
If I'm not mistaken IWD 1 has some weird non-bug where if you equip a one handed sword and no shield you get an extra attack per round to simulate some awkward "dual wielding" thing for rangers. Or was it on anyone? If so, having ranger -> cleric or druid may be a nice option to get an extra melee attack (or just use a archery, for which there are plenty of "extra attack" bows/crossbows and haste-abuse).
Ranged combat is pretty abusable in IWD because of the natural choke points in many of the dungeons -- if you can build a brick-house tank with proper buffs and have him field damage while your archer-casters rain fire, arrow, and death upon them then you'll be set.
I was replaying IWD 2 as a monk/druid solo but I think I may just switch to doing another run of IWD 1. Ahoo hoo hoooo.
I would suggest never having a pure thief or pure fighter and to either multi or dual class them (I prefer dual class over multi, but whatever works for you).
I would, I believe, do something like Fighter dual to cleric, fighter dual to wiz, and fighter/thief/wiz multi or thief dual to wiz. For the priest class you could also do ranger -> druid, paladin -> cleric, or fighter -> druid, or ranger -> cleric of course depending on what you want.
If I'm not mistaken IWD 1 has some weird non-bug where if you equip a one handed sword and no shield you get an extra attack per round to simulate some awkward "dual wielding" thing for rangers. Or was it on anyone? If so, having ranger -> cleric or druid may be a nice option to get an extra melee attack (or just use a archery, for which there are plenty of "extra attack" bows/crossbows and haste-abuse).
Ranged combat is pretty abusable in IWD because of the natural choke points in many of the dungeons -- if you can build a brick-house tank with proper buffs and have him field damage while your archer-casters rain fire, arrow, and death upon them then you'll be set.
I was replaying IWD 2 as a monk/druid solo but I think I may just switch to doing another run of IWD 1. Ahoo hoo hoooo.