RPG are kind of a puzzle, here is an article about game design that talks about it that i like if you want http://keithburgun.net/game-systems-as-engines/An RPG that plays like a puzzle game (only one correct approach to every challenge) isn't an RPG at all, it's a puzzle game in disguise.
Then you either had not increased her traps skill or you weren't waiting sufficiently. BG is really sensible about traps - it's very rare that there's just a random trap in the middle of nowhere. Traps are usually at chests or other containers, at chokepoints like bridges or tunnel intersections, or on some special features on the ground that's immediately noticeable. Infinity Engine requires you to wait for four-five seconds to let the trap-finding script to run. So yes, your thief scouts ahead with "Find Traps" toggled on and you move her ahead every five seconds. You do NOT need to do this on EVERYWHERE in each map, as stated, 90% of traps are in logical places. And again, as you said, you got unlucky that the lightning bolt from the trap hit your MC who failed their resist. You could have been wearing Boots of Grounding, you know? It's not an instant death trap and it's not bad design or "bad" difficulty.I did look for a trap, as i do with every chest, it wasn´t any detected. I use the girl you get early on as a thief.
I feel like there is a massive language-barrier between us. I said that most traps are in logical places. There is no traps on the middle of the road between Nashkel and Beregost, for example. But there is a trap on the bridge below Nashkel mines that goes over the chasm. That's a logical place for a trap, especially as you have kobold archers on the other side, ready to turn your thief into a pincushion. And I did not say that they ALL logical places have traps on them - I said that most traps are on logical places. Can you see the difference? Not every tunnel is trapped but the tunnel leading into Davaeorn's private chamber is trapped. It's also entirely logical to have chests locked and trapped - but not all of them are. So yes, you DO have to make decisions. Will you spend the extra time using your thief to scout or not? If you don't, you have to accept the HP loss and occasional deaths.Logical place? based on what logic?
Again, if its on all logical places, what is the point of traps existing?
Again you're either lying or misremembering. Or did you play without auto-pause or by pausing at all? In that case, the game is not "stupid hard in a wrong way", you're just a poor player. That would be like using the Quick Combat function in Gold Box games for every encounter. You should always have the "pause on sight of hostile"-option turned on in IE games. So, when Silke turns hostile, the game pauses, at which point you:The fight lasted a full second, then i was dead.
Imoen is a thief in BG1. One thing I dislike in BG1 is that there are no aggressive attack options for dealing with spellcasters. AD&D assumes that there's a fight with lots of stuff going on and characters doing feints, defending themselves, etc.#1: Analyse the situation - a hostile spellcaster - because her character sprite is the same as every other female spellcaster, which you should know
#2: Her spells can be interrupted by damage
#3: Use Imoen to put a Magic Missile on her to cancel her first spell
#4: Order everyone to whack her
#5: She's dead, most likely without getting any spells off
30 charges? Are you sure it's not some mod thing? Also, using a wand has a delay, IIRC.Imoen has a Wand of Magic Missiles that she, as a thief, can use at game start. It's extremely unlikely that you used all 30 charges before meeting Silke unless you took serious side-journeys.
IIRC there were delays for individual round of initiative for wands which were often longer than two segments needed to cast Mirror Image.Wand of Magic Missiles has pretty much instant cast speed, which is why it's useful throughout the game and even in BG2 - use it for interrupts.
Hmm... I don't remember having it for such a long time.And I'm pretty sure it had 30 charges in vanilla BG as well. It's the more powerful wands that have only few charges.
Since time is an infinite resource in baldurs gate, the answer is always yes, so what´s the decision.Will you spend the extra time
But it isn't for you, you know, the player, in front of the screen.Since time is an infinite resource in baldurs gate, the answer is always yes, so what´s the decision.Will you spend the extra time
Sure, for some games that's right. But you can't have that much challenge in a single player CRPG without either turning it into a pure dungeon crawler or making it overally linear or restrictive in other ways (like so unforgiving and with only one right approach to everything that it becomes a puzzle game). The player needs leeway to screw around with the game systems and creating the char(s) he likes, else it wouldn't be much of a RPG. Most CRPGs are still trying to recreate the PnP RPG feel after all. And PnP RPGs are not really about challenge, they are social games.I don´t want challenge so i can brag about, i want challenges because that´s what enganging in games.
You have to choose between stealth and trap detection in IE games.Since time is an infinite resource in baldurs gate, the answer is always yes, so what´s the decision.Will you spend the extra time
Don't you automatically "leave the shadows" if you're hit or am I imagining things?You have to choose between stealth and trap detection in IE games.Since time is an infinite resource in baldurs gate, the answer is always yes, so what´s the decision.Will you spend the extra time
I don't remember such a thing happening.Don't you atomatically "leave the shadows" if you're hit or am I imagining things?You have to choose between stealth and trap detection in IE games.Since time is an infinite resource in baldurs gate, the answer is always yes, so what´s the decision.Will you spend the extra time
Wow it seems someone is asking the right questions and giving the right answers! What should be left is a game. Again you can check board games like Descent, mice and mystics and Mansion of madness, that while have some flawed, remove all that crap and gave the essential, its clearly considerd RPG as you will find it named in most RPG sites and most people call them RPG. Characters, story, combat, C&C. Looting is even a decision in those games, since it takes time and in those games, time passing is bad for your charcters. So it´s not impossible to implement, is just that, as in almost every other genere out there, board game design is way more advance than video game design, there are a lot of articles about that and why that happens, but RPG is another genere, I have an article about that in a design forum about all it. But the point is, it can be done, it has be done.That whole "if it is obvious, why implement it?" reasoning very much reminds me of Vault Dweller btw.
Walking around between plot points?: Useless waste of time, no decisions because the game has a pretty linear story anyway.
Barrels to smash, chests to loot?: Where's the decision? Of course you do it, so it doesn't add anything.
Adding a skill use button that only works on few locations/objects in the game? Useless waste of UI space.
And so on, in the end nothing is left except a CYOA.
Of course they consider it that, duh! Pointlessly wasting people's time with tedious crap would aggravate most players, so a designer who doesn't care about that "resource" is a bankrupt designer. ^^The idea that a designer consider real life time of a player, available to dedicate to the game as a resource the player should manage, is terrible design
Also interesting you said ¨it would be just a dungeon crawling¨ Isn´t that what IW2 is about?
There's still initiative in play in IE games and obviously you need to get the order there first before the AI script (if using them) wastes the first round. Getting MM to hit before Mirror Image is really tricky - but the point here was Silke casting Lightning Bolt and instantly killing the Main Character as Waterd claims and that's not going to happen before you get MM hitting her. In fact, I've noticed that sometime my MM hits the enemy caster before they have started the casting animation meaning I don't get the interrupt and in essence wasted that spell/charge and round.IIRC there were delays for individual round of initiative for wands which were often longer than two segments needed to cast Mirror Image.
Oh, I know what Silke did D: . It was Invisibility + lightning bolts D: .There's still initiative in play in IE games and obviously you need to get the order there first before the AI script (if using them) wastes the first round. Getting MM to hit before Mirror Image is really tricky - but the point here was Silke casting Lightning Bolt and instantly killing the Main Character as Waterd claims and that's not going to happen before you get MM hitting her.IIRC there were delays for individual round of initiative for wands which were often longer than two segments needed to cast Mirror Image.
Sneaking is really fucked up in IE games, by the way.You can only sneak or search for traps, not both at the same time. But you can go stealth first, then move ahead and look for traps while still remaining stealthed for 10-15 seconds. But that's really cumbersome to do aside from the very few locations where you know from experience that a strong enemy is guarding a trap.