SpaceKungFuMan said:
You really don't think the console/PC crossover mattered? Arena and Daggerfall did well enough for themselves, but it wasn't until Morrowind hit the xbox that Bethesda became a "top rpg developer". And can there be any doubt what market they aimed for? Then of course bioware released its next three games on consoles first, and all were clearly aimed at the console audience. We used to be the target audience, and we're not anymore, which makes sense, since the console market is so big, but damn it, I wish the wall could go back up.
The console audience as separate from the PC audience is an illusion upheld by angry PC gaming cunts and overpaid PR staff. And I say this as someone who hasn't owned a console since Sega went off the market.
The fact is that PC has a much larger install base than any single generation of consoles, which does make PC more attractive to niche gaming, but the console audience isn't inherently dumber or more prone to more casual games, it's just that the market is narrower and allows for more focus on the console - that's not even a choice, if you have so few potential costumers, the choice to target only a part rather than all of them doesn't exist. Which is not even why they became such developer-favourites, relative ease-of-use and avoiding piracy (whether a real problem or imagined) were enough for that.
But the real, core fact is that gaming publishers decided on some point to go for the high-investment high-payback model to the exclusion of everything else. That means - by definition - copying each other, using bland format settings, avoiding risky niche ideas, putting innovation on a low pitch and focusing on graphics and interface friendliness. That automatically results in games like Mass Effect or Oblivion, and means these publishers aren't interested in niche games or niche costs.
That's the problem. No single development in the history of gaming would ever make niche games a viable large-scale market. The RT market
is inherently bigger than the TB market - even if the TB market has been bullied to death, it would need extensive PR propaganda campaigns to ever overtake RT. It's also why it's so much easier to just go for superficial, appealing scores in graphics rather than entice players with deep experiences - because the majority of people doesn't care about it.
So...thinking any single shift could prevent Oblivion (or Diablo) from becoming the biggest thing in the RPG market is pure folly. I would much rather have a shift that allows Oblivion to just be what it is (possibly without the lies and hype), but also allows small companies to cobble together games on the side of the road. And that doesn't take a single shift, it takes an entire change in the mindset of gaming's publishers.
Though if you look at other entertainment industries, the future promises we'll get there inevitably at some point.
V said:
I would cut out the crybaby 'fans'' vocal cords so we can play games silently so people cna play games they like, and simply not play games they dislike. Gaming would be way better that way.
I was unaware of any crybabies that force you to listen. If anyone is bothered by other people's opinions, simply don't listen?
Korgan said:
I'd stop Interplay from butchering Black Isle with Van Buren in development.
The mistake was never in butchering BIS while Van Buren was in development. The mistake was creating BoS instead of putting all the money on Van Buren (which I don't think would have paid back sufficiently) or - the bigger mistake - the cancelling of TORN and Jefferson even before that.