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Preview IGN Previews Divinity: Original Sin

treave

Arcane
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11,370
Codex 2012
Well, if the part everyone's quoting means that disagreements between players are resolved by stat checks and dice rolls, yeah I can see it being a bit annoying or anticlimactic sometimes if you're just forced to do the others bidding then.

But, it's probably still the best way to resolve such cases.

Well if they don't like losing arguments they might want to have rolled a character with higher charisma. This is actually pretty interesting. Looking forward to see whether Larian can actually pull it off.
It's still a stat roll though, so even with a ton of Charisma you could roll a 3 or a 1 and the other dude could roll a 20, and good luck even with a +7 modifier then.

If you're rolling a 3 or 1 all the time you should get ready to punch out the DM, I guess. Surely the dice won't fall wrong all the time.

It's all moot if they don't give proper consequences though, nice as the system may be it means nothing if having the higher charisma guy win out only gives you +10% gold reward or something. Something like the heroic dumbfuck paladin successfully convincing the party into an ambush, getting them all slaughtered and losing hours of progress, is always funny.
 

RK47

collides like two planets pulled by gravity
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Not Here
Dead State Divinity: Original Sin
I don't get it. A dice roll to solve arguments between Player Character? That the players themselves created? I'm sure they meant recruit able NPC.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
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Jul 8, 2010
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5,589
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Jordan, Minnesota
Project: Eternity
I don't get it. A dice roll to solve arguments between Player Character? That the players themselves created? I'm sure they meant recruit able NPC.
All the talk is about the cooperation mode now, with two players, each controlling one character. It's new, so everyone is talking about that.
In a normal single player game, player normally controls both main chars. However, when there's supposed to be a "pick-your-choice" dialogue, computers gets to control one of them, using a personality chosen by the player at the start of the game.
 

Kraszu

Prophet
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May 27, 2005
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3,253
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Poland
I don't get it. A dice roll to solve arguments between Player Character? That the players themselves created? I'm sure they meant recruit able NPC.

You will choose "kill him dialogue option" the other player that plays co-op with you chooses "banish him dialogue option" now the CPU will roll dice on what decision will come into action.
 

abnaxus

Arcane
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Dec 31, 2010
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Fiernes
There's some kind of relationship mechanic in the game as well which will likely influence said dice roll.

 

Saark

Arcane
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Jun 16, 2010
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2,360
A Beautifully Desolate Campaign
Somewhat old video featuring some of the aforementioned stuff and getting into the details a bit more. Surprised I haven't seen it on here before (or I'm just fucking blind, who knows).

http://www.gamestar.de/index.cfm?pid=1589&pk=66146

Combat kinda reminds me of Magicka, could turn out amazing or shitty.
 
Self-Ejected

Ulminati

Kamelåså!
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Jun 18, 2010
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DiNMRK
I don't get it. A dice roll to solve arguments between Player Character? That the players themselves created? I'm sure they meant recruit able NPC.

They need it to properly engage your emotions in the inevitable A Dance with Rogues fan module. Imagine the fun you'll have Let's Playing both sides of the rape scenes!
 

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