The chaps over at <A href="http://pc.ign.com">PC.IGN</a> have written up their <A href="http://pc.ign.com/articles/375/375136p1.html">review</a> of <a href="http://www.lotr.com">Lord of the Rings</a> for the PC. Giving it a <b>6.5</b>, they complain about various aspects of the game such as all the annoying puzzles in it, poor balancing , and so on:
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<blockquote>That holds true for the various switches and levers and blocks that you'll need to manipulate in Moria. It seems the dwarves were crazy for Tomb Raider-esque type puzzles. But unlike Tomb Raider most of the puzzles are almost immediately obvious. Switches are almost always right in front of the object they activate and little lines on the ground clue you in that there's a block to be pushed. Although the introductory tutorial teaches you how to climb up on ledges, I never found a use for the skill anywhere in the game.
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The Ring of the title doesn't have much to do with the game either. There's one sequence where it's needed (and the game even tells you by placing a text message on the screen reading, "The Ring???") but otherwise it might as well not even exist. Frodo does have a purity meter that determines how long he can wear the ring but since he can outrun 90% of the monsters in the game and since the levels end once he reaches the exit, there's really very little benefit to being invisible. Maybe if Galadriel was taking a bath or something...</blockquote>
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Well, that's really not all that shocking. If you have a huge license that's well recognised like <a href="http://www.lotr.com">LOTR</a>, you don't really have to make a seriously good game as the license will most likely be the selling point anyway.
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I spotted this at <A href="http://shacknews.com">Shacknews</a>.
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<blockquote>That holds true for the various switches and levers and blocks that you'll need to manipulate in Moria. It seems the dwarves were crazy for Tomb Raider-esque type puzzles. But unlike Tomb Raider most of the puzzles are almost immediately obvious. Switches are almost always right in front of the object they activate and little lines on the ground clue you in that there's a block to be pushed. Although the introductory tutorial teaches you how to climb up on ledges, I never found a use for the skill anywhere in the game.
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The Ring of the title doesn't have much to do with the game either. There's one sequence where it's needed (and the game even tells you by placing a text message on the screen reading, "The Ring???") but otherwise it might as well not even exist. Frodo does have a purity meter that determines how long he can wear the ring but since he can outrun 90% of the monsters in the game and since the levels end once he reaches the exit, there's really very little benefit to being invisible. Maybe if Galadriel was taking a bath or something...</blockquote>
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Well, that's really not all that shocking. If you have a huge license that's well recognised like <a href="http://www.lotr.com">LOTR</a>, you don't really have to make a seriously good game as the license will most likely be the selling point anyway.
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I spotted this at <A href="http://shacknews.com">Shacknews</a>.