This "game" is literally HORRENDOUS. This is one of the worst creative endeavors ever undertaken. I made a metacritic account just to shut all these people up who say otherwise. If you like this game you have a serious ego problem because you are trying to be "mr hotshot" and "mr hardcore gamer" please give it a rest. Anyone could beat this game if they put in the time to memorize the areas and grind their way to victory.
First off the voice acting is horrific, I could have done a more believable job than their hired voice actors, its laughable how bad the voice acting is. Also, the game atmosphere is all dark and lonely. No fun or excitement to be had here. The graphics suck and I dont know why people keep saying they are good and the interface reminds me of old NES or SNES games, sorry I will pass on crappy old japanese video game feel in the year 2012. I would rather play a game like Skyrim or Red Dead Redemption where the voice acting is amazing and the world is beautiful and wonderful stories are told. Speaking of story......there is NONE in DS. You run around facing mindless enemies who just come straight at you and swing. Not dynamic whatsoever. This game makes you think its open world but really its not because if you try a certain area you will quickly realize your supposed to "grind" more to get there and then come back later when you have leveled more and it will be easy to defeat the enemies. Some people claim this is how you know you have come along and gotten better. No this is not skill. This is memorization and learning. Your attributes are now better because you grinded. Doesnt mean you are good. Like I said people only like this because they want to feel like they are talented video game players, again WRONG you are just the only losers who waste the time to sit and memorize and replay areas over and over and over. If you want to prove your skill go play MLG halo or starcraft and then come talk to me. I have played in two MLG halo tournaments and have never placed higher than top 84 out of 200 teams and I dominate every multiplayer game I have ever played and have beaten every game I have ever played on the hardest difficulty. Dark Souls is just a terribly made game and one thing I am really sick of reading about is the "great" game design here. This is about the laziest game design I have ever seen. I am all about challenge like the next guy but they dont even teach you how to play the damn game. Everyone is like "thats the beauty they throw you in and you have to figure it out" no thats called lazy design. I need to learn how to play the damn game and I shouldnt have to look at online guides to help me. They teach you a few little things and thats it. Even basic inventory management is not taught. Would you call an Mixed Martial Arts coach good if you walked in and he taught you about wrestling and then threw you into a fight without teaching you any of the other facets of MMA? Of course not you would get your head ripped off standing up and would blame him for not teaching you. But apparently teaching you a few concepts in this game while you figure out this rest is "great" game design. Am I in college now? Where I just teach myself? No thats why we pay you for your game so you teach us how to play it.
In review DS is a horrific game and I am telling you DO NOT but this game and if you buy it for the challenge and to brag I am here to tell you that you are not a skilled gamer just because you beat it so get off your high horse. Please stop. Like I said go play MLG and then come back and tell me how good you are. Any lemming can sit and memorize and grind and beat mindless horribly implemented NPCs. Beat SMART human players...now that takes skill. Re doing areas again and again to learn and level up is how you win in DS. Thats not skillful. Mindless spamming magic spells and blocking and evading dont make for amazing or skillful combat.
Just had to share this:
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Dark Souls bosses are a cake walk. Not one of them presented any degree of difficulty. Even the infamous Capra Demon wasn't much when those cheap fucking dogs aren't around to block the stairs. Melee was considerably easier, magic about the same.
But there are likely several factors outside of design that make the Demon's Souls bosses seem more difficult.
Were Firelurker and Maneater actually more difficult than any DaS' boss, or was it because my Endurance wasn't up to snuff? (beat them easily once I raised it). Endurance was crucial for those two quick, aggressive bosses. High End AND Vita, and Flamelurker is less dangerous than some of the skeletons in 4 and BPs.
Did having closer "checkpoints" make people bolder with their approaches? I never would have considered not having a shield for most of the bosses in DeS, but that was more viable in DkS. Is that because of boss design, or the low risk (in this case, time getting back to the boss) in trying different methods?
Having that DeS experience definitely plays a part. The Prepare to Die crowd are those who either never played DeS, or never got a handle on it.
Environments have to be taken into account. Capra Demon and Bell Gargoyles are cake out in the open, so I assume the same goes for Firelurker and Maneaters. Of the latter, only Firelurker has the behavior and attributes to cause big problems in the open...but again, not if your End and shield are good enough. Also, a Titanite Demon - which are normally slow and have extremely obvious telegraphs - on a bridge becomes more troublesome to fight than alot of the bosses in DkS...because of the environment.
Bosses wouldn't even be worth discussing in either game if it weren't for the tedium involved in getting to them and widdling down their HP, only to die and have to do it all again. Regular enemies in both these games would be nightmares (for melee builds) under the same conditions.
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adjudicator (easiest boss in both games. only seath comes close)
hello Giant Depraved Ones on narrow catwalks or tiny islands
hello silver skeletons on cliff sides while being shot by flying mantas
and some cheese weapons like the lightning spear which raped most enemies even in its out-of-the-box standard level and which persuaded me to build a lightning winged spear + 5. In combination with a eagle shield + 15 melee combat became mostly trivial.
goddamn, man. if you have the patience, he's so slow you can beat him naked with fists just by sticking to his left (your right) tentacle and whacking away. no attack will ever reach you there (except for a bit curse build-up from some crystals if you're not careful). not to mention quelaag's furysword has stupidly low requirements so there's really no excuse
I'm assuming this for someone who isn't a mage fucked up the ass by the fact that he pretty much ignores magic?
I wrote a rather detailed answer. And then I the wrong keyboard shortcut and navigated away from the page. Afterwards I realized that the text is gone and Textarea cache (Firefox extension which usually saves my ass in such situations) didn't save for the first time ever (the quick-reply box does apparently only look like a textarea) . Anyway, I'm not in the mood to write all this stuff again. TL;DR: My description was from the point of view of a non-spoiler first-time player, thus using after-the-fact knowledge is not useful in the discussion and that playing DS2 after DS1 will be almost always easier as you start the game with a huge knowledge of proven strategies and insight how the developers think. Used great hollow as an example of the more lenient level design where you almost never fight on the treacherous branches but on conveniently placed platforms, caves or mushroom heads and the Blighttown swamp with its large pillars which made moving around almost a non-issue.
I also don't get why you are so defensive about DS2.