Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
UO was really closest to this I've ever seen and it's fucking sad that it's barely been tried since, the only "bigger" game where players have influence over the world nowadays is EVE.I think LB's idea is that all this talk about powerful interactions and having asynchronous play, is because he is attempting to get to what makes P&P games tick. A big problem I see in MMOs is that the little interactions people have are usually not important for the game. They are "weak" instead of "powerful" in that they affect very little about gameplay. They are also bound by the people who are interacting. Anything cool two people roleplaying together can come up won't affect peple playing at other times, unless you have a way for player to affect each other asynchronously.
UO was really a "world building" excercise and experimentation and also had micro- and macroeconomic systems around scarcity and prices differing between regions because of it and imo the danger being always there while travelling outside of any city without the ability to yell "guards" and the way one could be labeled as a Murderer and basically be socially outcast and rely on oneself and social circles to survive outside.
It also had the ability for players to interact with the world in the way of building houses, ships and the likes as well as being a crafter and for instance keeping a sheepherd or other animals penned in for materials, being able to make things like tables, chairs etc. one could even place inside the world at any point, just sucked that there was a rather short decay of that for what... 10 or 15 minutes?
And being 2D and tilebased it even offered the tools for GMs and the likes to quickly create new content and locations, there was especially some impressive stuff going on in some of the Free "Shards" that game spawned off, some of which I believe are likely still going today.
Those are systems they should have explored, instead they went with sandboxy level-grinding treadmill environments where players are all but castrated in their possibility to interact both with each other and the world Everquest style. The hundred pound gorilla that was World of Warcraft just consolidated that direction for now nearing 8 years and they're still not ready to try something new e.g. see "The Elder Scrolls Online" which is again turning into a fucking joke: http://e3.gamespot.com/video/6380873/
That this shit is still going even to date after 15 years: http://www.uoherald.com/ and remains profitable for EA to run despite it being the first "real" big graphical MMO (and not just graphical MUD) while being hopelessly outdated in that way and also EVEs success and continued growth should give them to think...