Calren
Novice
- Joined
- May 2, 2010
- Messages
- 25
So we've had a burst of new folk over the last couple of days, myself included. I'd like to bring up something for discussion, ideally leaving the "immigrants that invite random people" out.
As some of you know, I play another game, and have been bringing a couple people into here to check things out, help with roadwork, and see if they like the game. Well, opinions have run fairly high. High enough more of the officers from my guild are heading over to check things out, and I expect in turn those that like it will bring a couple of their friends. Everyone's had good things to say about the game so far, so I expect there to be a decent trickle in of new players into H&H.
Since playtimes are weird, and because most of Nowa's spoken for, a couple are already making a temporary camp out by the swamp (southwest side IIRC) to act out of while coming down to my plot and trading directly with me when they're on. We're thinking about installing a suburb out there, but not sure what would work best. For now, people are learning the basics, and I'm taking several up to the highway and giving lessons about LP, beliefs, resource management, alt vaulting, what's good and bad to do (e.g. no clearcutting unless you need the resources at this stage) and so on. After I go find where the temp camp is for sure (bad memory, all I see is stones and roads, zzz) I'll be able to throw some more ideas out. for now I think it'll be sort of organized chaos, like pack's farm in a grid format like the town. get people to be villagers, and if the shit hits the fan they can recall inside and hope for the best like us.
So, any thoughts? get the newcomers to help with the main wall, then play off the cornerstones to seal in another area?
As some of you know, I play another game, and have been bringing a couple people into here to check things out, help with roadwork, and see if they like the game. Well, opinions have run fairly high. High enough more of the officers from my guild are heading over to check things out, and I expect in turn those that like it will bring a couple of their friends. Everyone's had good things to say about the game so far, so I expect there to be a decent trickle in of new players into H&H.
Since playtimes are weird, and because most of Nowa's spoken for, a couple are already making a temporary camp out by the swamp (southwest side IIRC) to act out of while coming down to my plot and trading directly with me when they're on. We're thinking about installing a suburb out there, but not sure what would work best. For now, people are learning the basics, and I'm taking several up to the highway and giving lessons about LP, beliefs, resource management, alt vaulting, what's good and bad to do (e.g. no clearcutting unless you need the resources at this stage) and so on. After I go find where the temp camp is for sure (bad memory, all I see is stones and roads, zzz) I'll be able to throw some more ideas out. for now I think it'll be sort of organized chaos, like pack's farm in a grid format like the town. get people to be villagers, and if the shit hits the fan they can recall inside and hope for the best like us.
So, any thoughts? get the newcomers to help with the main wall, then play off the cornerstones to seal in another area?