I respect Dragonborn if only for managing to both stay true to BM for the most part and make Solstheim interesting, despite them being seeming irreconcilable goals.
Also, Apocrypha were kewl, if linear.
Brofist this. The best part of Morrowind were the expansions for me
Actually, I can't agree with that.
Tribunal was cool in that it concluded Morrowind's story and added some decent dungeon crawling, but it was also relatively half-baked.
Bloodmoon was even worse in that regard, yeah, the landmass, the quests new environments and lycanthropy were cool, too bad there was none of the attention to detail that made Morrowind great, it was essentially Skyblivion v0.5 - mini-Skyrim but flat (partially due to limitations of the engine, you couldn't have elevated bodies of water in MW, for example) without interesting terrain (like in OB) and massively copypasta content - from bookshelves populated by countless copies of the same book arranged in neat blocks, to
dungeons being literally copies of each other (all the barrows in BM are not only tiny, but verbatim copies of three different layouts - four if you count Hrothmund's Barrow which is just slight modification of one of the layouts - it's even worse than in OB which only copied large dungeon pieces). It even includes OB's and Skyrim's lamentable railroading in the form of unpickable locks everywhere. Not to mention poor integration with preexisting lore (I'm speaking of Skaal and TES monomyth).
It might have been forgivable because what mattered then was that expansions gave us more Morrowind, but they certainly weren't the best part of MW, in many ways they were even the harbringers of the decline to come.
Still, continuity is a big asset, especially in something like TES, so DB faced an unenviable, seemingly impossible and certainly conflicting task of staying true to boring, repetitive, recycled content while also making it interesting and diverse - and succeeded.
And there are some mods that are sort of worth it to pay a small amount (Requiem, SkyRe, Falskaar etc.)
Actually, while something like Requiem would definitely be worth money, it's also the kind of mod you should never have to pay for.
It's bad enough that community has to patch Bethesda games, having to pay for those patches as well as the base game would be inexcusable.