Rasczak-Roughneck
Literate
- Joined
- Nov 5, 2017
- Messages
- 10
This topic has been on my mind for a while now for some reason.
Basically, which game that doesn't qualify as an RPG or adventure title has choices and consequences that not only change the outcome of the game, but are also morally gray and not arbitrarily binary?
My example would be the 7th generation console and PC versions Splinter Cell: Double Agent. The story is rife with morally ambigious no-win C&C along with an excellent NSA/JBA alliance system that allows you to find a middle ground.
For example, in the cruise ship mission, the JBA gives you an objective to blow it up. You can choose to either let the bomb detonate, maintaining your cover with the JBA and killing hundreds of innocent people in the process, prevent the explosion by jamming the signal, which makes you lose JBA trust, or frame Erica, your hinted love interest, by using her disarm code, if you acquire it from her office during the JBA HQ mission, which is timed and one of the most intense stealth missions I've ever played. The only way to maintain NSA and JBA trust is to frame Erica. However, no matter what, non-detonation causes Dufraisne to kill Enrica so you either have to get your love interest or hundreds of innocent people killed.
Also, if you kill Jamie Washington and reveal yourself while letting Erica survive, she will let you sneak out and give you your equipment.
The endings all vary pretty differently, although I'm not gonna go too deeply into that since I want you to try the game out yourself.
On top of that, you can ghost all but one level, which makes it even more stealth oriented than Chaos Theory. I know it's not that big of a deal in the context of other stealth titles like Thief and The Dark Mod, but considering how other stealth action titles like Metal Gear Solid and later Splinter Cell games pretty much encouraged genocide, it's an accomplishment.
By comparison, the 6th generation versions were extremely binary when it came to C&C, which makes me think that the C&C in those versions was an afterthought, given that they were a retread of Chaos Theory in most aspects (that is not a bad thing nor was it meant to be a criticism, more Chaos Theory style games is great).
Basically, which game that doesn't qualify as an RPG or adventure title has choices and consequences that not only change the outcome of the game, but are also morally gray and not arbitrarily binary?
My example would be the 7th generation console and PC versions Splinter Cell: Double Agent. The story is rife with morally ambigious no-win C&C along with an excellent NSA/JBA alliance system that allows you to find a middle ground.
For example, in the cruise ship mission, the JBA gives you an objective to blow it up. You can choose to either let the bomb detonate, maintaining your cover with the JBA and killing hundreds of innocent people in the process, prevent the explosion by jamming the signal, which makes you lose JBA trust, or frame Erica, your hinted love interest, by using her disarm code, if you acquire it from her office during the JBA HQ mission, which is timed and one of the most intense stealth missions I've ever played. The only way to maintain NSA and JBA trust is to frame Erica. However, no matter what, non-detonation causes Dufraisne to kill Enrica so you either have to get your love interest or hundreds of innocent people killed.
Also, if you kill Jamie Washington and reveal yourself while letting Erica survive, she will let you sneak out and give you your equipment.
The endings all vary pretty differently, although I'm not gonna go too deeply into that since I want you to try the game out yourself.
On top of that, you can ghost all but one level, which makes it even more stealth oriented than Chaos Theory. I know it's not that big of a deal in the context of other stealth titles like Thief and The Dark Mod, but considering how other stealth action titles like Metal Gear Solid and later Splinter Cell games pretty much encouraged genocide, it's an accomplishment.
By comparison, the 6th generation versions were extremely binary when it came to C&C, which makes me think that the C&C in those versions was an afterthought, given that they were a retread of Chaos Theory in most aspects (that is not a bad thing nor was it meant to be a criticism, more Chaos Theory style games is great).