MRY
Wormwood Studios
After a 15-year hiatus, the programmers of Infinity, the first commercial project I ever worked on, decided to finish the game and release it for free.
You can get a demo of the first 2.5 hours or so (in my opinion, the weakest part of the game) here: http://affinix.com/downloads.html The full release will probably take acouple more weeks goodness knows how long.
You can read some thoughts I have about the story, which I wrote when I was around 19/20, beneath the spoiler tag (text taken from the WWS Facebook page).
-EDIT-
Somewhat inexplicably, I've been advised that the hobbyist community would like to know that the coders are no longer working to finish it and release it for free and that this post has been dissuading others in some way. So, anyway, as far as I know, the original coders are no loner planning to finish this...
You can get a demo of the first 2.5 hours or so (in my opinion, the weakest part of the game) here: http://affinix.com/downloads.html The full release will probably take a
You can read some thoughts I have about the story, which I wrote when I was around 19/20, beneath the spoiler tag (text taken from the WWS Facebook page).
Unfortunately, the first 2.5 hours of the game (which is what's covered) is far and away the least interesting part of the game -- as the party size grows, combat becomes much more complicated; as the number of skills/spells increases, combat becomes much more dynamic; and generally as the story goes on, it gets somewhat better.
The writing is . . . interesting? At least to me. As a matter of history, I wrote the basic story at 19 and the actual script at 20. I think a fair description of it is a late teenager cobbling together his memories of the jRPGs he played as a young teenager, and filtering that pastiche through the kind of angsty self-seriousness that sheltered late teenagers take for adulthood. Basically, the start of the game consists of a flashback to ~Maxim and ~Selan from Lufia, followed by ~Cecil from Final Fantasy II walking to ~Tintagel from Dragon Warrior, where he meets ~Kefka from Final Fantasy III in a dungeon, up to strange experiments. Overshadowing this is a fear of ~Dark Force from Phantasy Star returning to the world. So ~Cecil sets off to a kingdom named after Alutha (surely ~Arutha from Betrayal at Krondor?), wandering through every cliche jRPG dungeon (mountain pass, fire cave, forest, sewer, icy cave, etc., etc.). During the preview build, every character declaims in not very witty angry witticisms -- a la Destiny of an Emperor -- and generally mopes about.
My recollection is that in the post-demo areas, the story, while still essentially still consisting of ~cliches, moves in a more interesting direction and as the characters get to know each other, they probably move from angry ~witticisms to friendly ~witticisms.
Anyway, for people who grew up on the same games I did, I suspect it will be an interesting experience in vicarious nostalgia.
The graphics and music are nothing short of astonishing for an 8-bit game, and the gameplay is quite fun (in my opinion). Unlike the story, they can be enjoyed without an ironic detachment or nostalgic blinders.
The writing is . . . interesting? At least to me. As a matter of history, I wrote the basic story at 19 and the actual script at 20. I think a fair description of it is a late teenager cobbling together his memories of the jRPGs he played as a young teenager, and filtering that pastiche through the kind of angsty self-seriousness that sheltered late teenagers take for adulthood. Basically, the start of the game consists of a flashback to ~Maxim and ~Selan from Lufia, followed by ~Cecil from Final Fantasy II walking to ~Tintagel from Dragon Warrior, where he meets ~Kefka from Final Fantasy III in a dungeon, up to strange experiments. Overshadowing this is a fear of ~Dark Force from Phantasy Star returning to the world. So ~Cecil sets off to a kingdom named after Alutha (surely ~Arutha from Betrayal at Krondor?), wandering through every cliche jRPG dungeon (mountain pass, fire cave, forest, sewer, icy cave, etc., etc.). During the preview build, every character declaims in not very witty angry witticisms -- a la Destiny of an Emperor -- and generally mopes about.
My recollection is that in the post-demo areas, the story, while still essentially still consisting of ~cliches, moves in a more interesting direction and as the characters get to know each other, they probably move from angry ~witticisms to friendly ~witticisms.
Anyway, for people who grew up on the same games I did, I suspect it will be an interesting experience in vicarious nostalgia.
The graphics and music are nothing short of astonishing for an 8-bit game, and the gameplay is quite fun (in my opinion). Unlike the story, they can be enjoyed without an ironic detachment or nostalgic blinders.
-EDIT-
Somewhat inexplicably, I've been advised that the hobbyist community would like to know that the coders are no longer working to finish it and release it for free and that this post has been dissuading others in some way. So, anyway, as far as I know, the original coders are no loner planning to finish this...
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