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Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

Discussion in 'Codex Workshop' started by non, Aug 6, 2011.

  1. Musaab Arcane

    Musaab
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    Anybody playing the latest release? (18.2)
     
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  2. Tito Anic Magister Shitposter

    Tito Anic
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    Trying it right now. So what are major survivability rules? Game looks unforgivable and RNG dependent. Every time i play i meet 5-6 walking corpses who gang-rape me on LVL1 :argh:
     
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  3. Musaab Arcane

    Musaab
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    It's extremely hard...yeah
     
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  4. Matador Erudite

    Matador
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    It's a great game. My best run was floor 14-15. Probably my favourite roguelike along brogue. Very tight design.

    It's very punishing, but I love the fact that the starting levels are not filler. You have to earn every bit of progress.

    It's the most tactical roguelike I played, you have to think very Carefully your actions almost always.

    One advice: identify the potions drinking them ASAP, almost all have positive effects, and the worst ones (poison) are manageable if you are in a safe spot. Drink them near downstairs to optimize shock management or just before level up to get rid of negative effects instantly. Do the same with scrolls.

    In this regard the game is not so unforgiving as others that have lots of cursed items.
     
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  5. eXalted Prophet

    eXalted
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    Fucking Cultist Priests.

    If you see one surrounded by other monsters, run and hide. The faggot paralyzed me with a spell and I died from all of them before I had time to act.

    And a tip from me that probably everybody knows:

    You can kick (w) the zombie corpses so that they don't resurrect.
     
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  6. Lithium Flower Arcane

    Lithium Flower
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    Wow, I played about a dozen runs of this a year or two ago and really enjoyed it. Had no idea it was made by a codexer. Is 18.2 the latest version?
     
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  7. non Infra Arcana Developer

    non
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    Awesome! Yes, 18.2 is the latest released version (if you don't build the develop version from source).

    Currently working on version 19.0, which will probably be out in a month or so. It will be a huge update - here's an ongoing changelog (I add stuff to it continuously):

    https://raw.githubusercontent.com/martin-tornqvist/ia/develop/res/release_history.txt
     
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  8. eXalted Prophet

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    I really like the direction of the new patch.

    • No experience from monsters is a really nice addition. It always seemed to me counter-intuitive and against the game atmosphere to farm monsters for EXP. Especially those tasty oozes
    • Spells for every class will make playing with classes different from occultist a lot more interesting.
    • And concerning the newly added monsters - a question of casual nature - are there spites for them ( for the tiled version)?
     
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  9. non Infra Arcana Developer

    non
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    Some of them have new tiles, and some are reusing old tiles with different colors.
     
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  10. Lithium Flower Arcane

    Lithium Flower
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    That looks pretty delicious. Looks like it will be more allowing of stealth (or at least avoidance), then? And the move to fewer but more challenging enemies seems to be a great and thematic change as well.
     
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  11. non Infra Arcana Developer

    non
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    Yeah it should definitely be more stealth focused - the general idea is that combat is now more dangerous, more resource draining, less rewarding, but easier to avoid.

    In the previous versions you were pretty much constantly harassed, while in the next version encounters should be more significant.

    However, some people pointed out that a melee play style had now become impossible. So I've been trying to balance it precisely so that direct combat is very risky for most characters, but a viable strategy if you focus your character on it. Some changes I've done to support this is that the War Vet also starts with the "Healer" trait (reduces cost of combat) , and that "Tough" and "Rugged" also gives armor bonus.
     
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  12. eXalted Prophet

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    Could someone explain what Radiant and Lucky do?
     
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  13. non Infra Arcana Developer

    non
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    In next version, there will be in-game descriptions for all such properties (on the [@] character screen, and when viewing monster descriptions)

    Radiant emits light around you - it's just like having the Electric Lantern activated.

    By "Lucky" you probably mean "Blessed". It has a lot of little effects. The most immediately tangible is that you get a small bonus to all skills (like hit chances, stealth, searching) - but there's also a bunch of checks throughout the code where you get a little better result if you're Blessed. For example disarming traps is more likely, and potions inside chests won't break when you kick the chest. The "Cursed" property is of course the opposite of all this.
     
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  14. eXalted Prophet

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    I thought that it is something like that. Thank you for confirming it.

    Will there be changes to the flares? I hardly find any role for them.
     
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  15. eXalted Prophet

    eXalted
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    Something for the new version:

    Shouldn't Molds be resistant to fear? I just terrified one via manuscript.
     
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  16. Matador Erudite

    Matador
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    Wow, reading the changelog and it's amazing, the game is going to be even more interesting than before. Can't wait to play it!
     
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  17. non Infra Arcana Developer

    non
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    They're pretty good for dealing with light sensitive shadow-type monsters, just toss a flare in the room and wait around the corner a bit.

    Shooting them at monsters with the flare gun is somewhat powerful (it sets them on fire).

    Also, in the next version standing in lit cells lowers your shock. So they could be used for example to make it to the stairs before insanity happens.

    Yeah that sounds reasonable. I'll give them fear resistance.
     
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  18. non Infra Arcana Developer

    non
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    v19 is out now!

    Download here:
    https://sites.google.com/site/infraarcana/downloads

    Changelog:
     
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  19. eXalted Prophet

    eXalted
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    :bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce:

    Fuckin great!
     
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  20. Bocian Arcane

    Bocian
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    Any chance you'll make version for 32-bit OS?
     
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  21. Lithium Flower Arcane

    Lithium Flower
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    Second run of this new version. Descended to the first dungeon level, opened a door, saw Major Clapham Lee inside. Alright, guess I'm not going there. Close the door and take a few steps back and what do I see? A fucking mindeater.

    Great changes by the way, but not sure if the above was a bug or some sort of randomized "fuck you" event, haha. Certainly made for a good story and genuinely scary experience?
     
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  22. Tito Anic Magister Shitposter

    Tito Anic
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    Underrail?

    A bunch (5-7) of wolfs meet me everytime near starting area, better not fight them - just sneak past them

    Win x64 only? I play it on winXP x32 - no problems:smug:
     
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  23. non Infra Arcana Developer

    non
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    Huh... I'm really confused now. I tried running it myself on 32bit Windows XP, and it did not start.

    I'm currently setting up stuff to build a 32bit version. If I can play that build on both the 32bit Windows XP machine, and my 64bit Windows 7 machine, then I'll probably replace the uploaded release with this 32bit version instead.

    Edit: Are you running SP3? The machine I tested it on was running SP2, which is probably deprecated as hell.

    Edit: I think that what I labeled as a "64bit" release is actually entirely a 32bit release. If this is the case I just need to rename it.
     
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  24. Tito Anic Magister Shitposter

    Tito Anic
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    Strange... it works fine for me.

    [​IMG]
     
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  25. non Infra Arcana Developer

    non
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    Aha, yep "SP3". That explains it.

    I'm gonna test it with 32bit SP3 Windows XP as well. If that works, then I will just re-label the release as x86 / 32bit (which it really is).
     
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