Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Infusion Dev Log #5: Character Model Customization

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
Hi guys,

In this dev log, I'm going to give you a little sneak peek of what character customization will be possible in the new engine. Today, I'll only be showing and discussing male characters, but you can expect analogous customization for females as well.

As I mentioned in the previous dev log, we're now using PBR (physics based rendering) for characters. Might not be that apparent in the screenshot below, as all the characters are naked, but it'll definitely make a lot of difference once we start equipping them with gear made of different materials..

InfusionMaleModels.png


Of course, first and foremost, you'll finally be able to pick a skin color. Then you'll be able to select your hair style, beard and mustache styles and colors. Both skin and hair colors will be chosen from a predetermined list, so no orc, alien, or other unnatural silly characters will be allowed.

You'll also be able to choose a face from a predetermined list, though this will probably have the least visual impact due to the size at which models are rendered.

Characters also support having piercings, tattoos, scars and the like, but we'll see how we're going to make these accessible to player. For the most part, you'll probably not be able to choose these at characters creation, but will instead have to earn them along the way.

The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

These things will also, generally, apply to the NPCs, so you'll be able to gauge their physical properties from their appearance.

That's it for now. I know a lot of you are very interested to see some environment screenshots, so hopefully we can get those out relatively soon as well. I think you'll be quite impressed with the upgrade from the previous game.

Cheers.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,817
The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

sneak peek of low STR + low CON builds

nsjwq81fcji31.jpg
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,658
I was going to rate Decline for dress-up mechanics, but character stats affecting model appearance is pretty cool.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
Characters also support having piercings, tattoos, scars and the like, but we'll see how we're going to make these accessible to player. For the most part, you'll probably not be able to choose these at characters creation, but will instead have to earn them along the way.

Piercings and tattoos at the start seems reasonable enough, at least a subset of all possible. I guess it depends on how blank slate the character is.

For scars, it would be fun if they were accumulated through some combination of critical hit and HP falling below a low threshold, like 2% of MAX.

Will there be localized damage / damage tracking in Infusion? If so, that opens up scaring to be dynamically assigned to whatever bodypart(s) took the hit that triggers scarring.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,800
Can't wait to make a character with an absolutely abhorrent stat distribution that, however, looks like an absolute bombshell, and take her through the game on max difficulty. After meta-builds and RP-builds, we'll finally have coom-builds too.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
Heh, another fun scarring idea: every reload after death gets you a new randomly placed scar. That would make for some interesting end of game screenshots!
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.
the feature that first appeared in Fable :D

on one hand, what a horrible game

on the other hand, you can use some (not all) of the fingers of that other hand to count some non-horrible ideas, strength making you bulkier and agility making you taller just possibly being one of them
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Hi guys,

In this dev log, I'm going to give you a little sneak peek of what character customization will be possible in the new engine. Today, I'll only be showing and discussing male characters, but you can expect analogous customization for females as well.

As I mentioned in the previous dev log, we're now using PBR (physics based rendering) for characters. Might not be that apparent in the screenshot below, as all the characters are naked, but it'll definitely make a lot of difference once we start equipping them with gear made of different materials..

InfusionMaleModels.png


Of course, first and foremost, you'll finally be able to pick a skin color. Then you'll be able to select your hair style, beard and mustache styles and colors. Both skin and hair colors will be chosen from a predetermined list, so no orc, alien, or other unnatural silly characters will be allowed.

You'll also be able to choose a face from a predetermined list, though this will probably have the least visual impact due to the size at which models are rendered.

Characters also support having piercings, tattoos, scars and the like, but we'll see how we're going to make these accessible to player. For the most part, you'll probably not be able to choose these at characters creation, but will instead have to earn them along the way.

The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

These things will also, generally, apply to the NPCs, so you'll be able to gauge their physical properties from their appearance.

That's it for now. I know a lot of you are very interested to see some environment screenshots, so hopefully we can get those out relatively soon as well. I think you'll be quite impressed with the upgrade from the previous game.

Cheers.


Will we get some answers: who is 3rd Godmen, for example?

Or how exactly monoliths made it inside of planet (i am not sure that this is Earth)?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,387
Location
Flowery Land
The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

sneak peek of low STR + low CON builds

nsjwq81fcji31.jpg

Do it devs!
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,536
Half the fan in UR to me is build tinkering/minmaxery and the stats corresponding with the appearance means minmaxed chars will be wonky, unnatural-looking, compared to NPCs unless the translation won't be strictly proportionnal i.e. extreme values won't result in totally freaky looks. Either way, idk, man. It's like seeing introduction of yet another cool armour while knowing that you'll be using rat-infused jacket anyway except this is worse.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,575
Location
Hyperborea
Half the fan in UR to me is build tinkering/minmaxery and the stats corresponding with the appearance means minmaxed chars will be wonky, unnatural-looking, compared to NPCs unless the translation won't be strictly proportionnal i.e. extreme values won't result in totally freaky looks. Either way, idk, man. It's like seeing introduction of yet another cool armour while knowing that you'll be using rat-infused jacket anyway except this is worse.
Nah, that's actually great. It's the price of power, if you want to reach godlike level, you need to abandon your humanity and accept looking like a freak. It's like Star Wars, dark side warping your appearance.

Would be even better if the NPCs reacted to it and were increasingly disgusted/afraid as your build gets more and more ridiculous, so minmaxing combatfaggotry would result in less and less opportunities to talk and engage in diplomacy/roleplaying, and sooner or later would basically lock you into a path of destruction, with no other way to progress than by force. Actually brilliant design, pure incline.
 

nimateb

Augur
Joined
Oct 19, 2013
Messages
123
Been replaying underrail, when the fuck can i start giving these people money? Hurry up before I die
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
oh nice new underrail devlog
start reading
pretty much the same shit as the last devlog
serps lazy again
theres already my comment in the thread
severe confusion
after rolling for some time finally pass the int check and realize someone bumped the old thread

you should be banned
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom