Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Infusion Dev Log #9: New Combat System

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
Well, the same old issues are there. Infusion is much more zoomed-in than Underrail, and at that zoom level you notice things, one of them is shadows being inconsistent and often absent.

Underrail vs. Infusion if they were both zoomed-out:

xqLVPkC.png


GcUewWH.png


Underrail has a simple blob-shadow on characters, Infusion still has nothing:

EqXUuXc.png
6B6yhcX.png
 
Joined
Jan 1, 2011
Messages
619
I'm intrigued by magazines being actual items that need to be equipped.
Also intrigued by the weapon attachments in general, really. Giving nearly all of them a penalty as well as a bonus and allowing you to have as many as you want is very different.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,478
Loving the visuals and the UI the potential for environmental story telling is definitely there. Really giving me resident evil vibes with that equipment loadout. https://youtu.be/Iu3c1j7cyKc. A virus gauge similar to outbreak would be cool a quest where you team up with group go into a infected area getting hit increases the gauge which is alternative way of dying losing friendlies. Look I know everyone loves underrail cause of the combat but I thought it was crap its just min maxing 2-3 stats It took a while for styg and crew to make it more interesting with new weapon types. Dynamic combat is a plus.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,864
Not sure about the combat yet, it has that sweet The Brotherhood feel to it though, which is always a plus.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,673
I both love and hate the new visuals. On one hand, they make the setting seem a lot more oppressive and really give the feeling of inspecting run down, abandoned shitholes, which is great. On the other, the 3D textures all seem rather cheap and low detail. Visually, it looks a lot "cheaper" than the previous game
It looks like total shit, sadly. Underrail 1 was a game I could recommend to people and only have to worry that it might be too hard or complicated, 2 is something I won't be able to show anyone who isn't already invested because they're going to see it and just assume it's some shitty asset store fix-up game by Chinese or Indian devs.
 

BlackPlate

Novice
Joined
Jan 6, 2020
Messages
35
I don't trust 3D graphics, more often than not they look like cheap shit. I hope the design and gameplay will make the game immersive enough to ignore, plenty of shit looking games that managed to do it.
Like a pretty girl with buckteeth, it becomes charming.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom