Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Insert Credit reviews Pirates

Sol Invictus

Oct 19, 2002
Pax Romana
Tags: Pirates of the Carribean

<a href="http://www.insertcredit.com/" target="blank">Insert Credit</a>, an independent console game review site has just posted up their <b>very personal</b> <a href="http://www.insertcredit.com/reviews/pirates/index.html" target="blank">review of Pirates of the Carribean</a> for the XBox which has been both hammered and praised by the gaming community for its various issues. This review basically goes to say that although Pirates is a good game, it will make you feel like a cheater because of unnecessary implementations like walking around town - and implementing a 'Fast Travel' feature to circumnavigate that annoyance. The reviewer was certainly satisfied, but he's not sure you will be, too and he explains why.
All in all, I found this review to be fairly interesting as the writer would input little gibblets of thought from time to time with references to the movie of the same name and various <b>piratey</b> things. There's no score or rating in the review so make what you will of it.
Here's a few snippets:
I'm trying, really hard -- can't you see? -- to find evidence of Pirates of the Caribbean, the videogame's, careful if not subconscious affection by the lore of its predecessors. I'm not really finding it. All I'm really finding is my own frustration at not being able to name my pirate, clothe my pirate, and build a reputation under that name, and those clothes.
Pirates of the Caribbean: The Curse of the Black Pearl -- that's the movie -- gets the audience in a big we-love-pirates group hug, one which, quite honestly, gets a little too crowded toward the middle, until Johnny Depp starts doing the killing he's got to be doing. Pirates of the Caribbean the videogame sits us on a not-entirely-comfortable sofa with a beverage we don't entirely dislike (in my case, Orange Crush), and then turns on a nineteen-inch television to the Discovery Channel. We just so happen to be lucky -- very lucky -- that the documentary showing is about pirates, a subject in which we have more than much interest, and that it's superiorly directed and expertly narrated.
If you ask me, I'll say that Bethesda succeeded in bringing a piratey experience to both the computer in many aspects, but at the same time it also succeeded in implementing some really unnecessary features which all in all, depreciated the quality of the game overall. And the absence of other features is simply ridiculous. I suppose one could either love it for the pirates or hate it for its flaws.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom